Here's where I am at the moment: I've decided to get back into Games Workshop stuff.
OK, let that sink in for a moment.
Yes, I, who have been championing alternative mini manufacturers for ages, will now be courting the evil empire of Nottamun Town. The release of 6th Ed 40K has created a huge buzz at the games club in town, and I like a lot of what I have heard about this edition (I haven't played since 2nd Ed/Necromunda/Gorkamorka). To this end I have a new obsession (don't we all?) and it's collecting a Dark Eldar army. I've made a small start in buying the Codex and an Archon (generalissimo guy), and I've started making some terrain pieces.
The capstone of this new derangement was going to Games Day for the first time (hey, it's only taken me 20 years...). I had a great time with some of the chaps from the games club, and we oohed and ahhed at the new releases, Eavy Metal paint jobs, and display games just like every other loon there. We enjoyed ourselves but came away with plenty of thoughts on how the layout could have been better in the sales area. I splurged out (in my terms) on the aforementioned Codex, Finecast Autarch (what an interesting medium that is for minis!), some Purity Seal, and Liquid Green Stuff. Fascinating, I know. Oh, and the new White Dwarf.
So, wish me luck on my dark spiral into the grim warfare of the far future etc etc
Herewith pretty pictures:
Showing posts with label White Dwarf. Show all posts
Showing posts with label White Dwarf. Show all posts
Wednesday, September 26, 2012
Saturday, April 28, 2012
People of the Pines - a coniferous creature for Labyrinth Lord
The People of the Pines lurk in dark woodlands, a curious perversion of the animal and plant kingdoms. Their origin remains mysterious at this time; perhaps they are the product of some twisted druidic cult, or a demonic infestation, or something wholly unknown to this particular facet of the multiverse...
These mysterious beings partake both of undead and plant natures, being the remains of humans (generally warriors) whose bodies have been drained of blood, with pine resin filling their veins in its place. The soul of such an unfortunate has departed but the individual's anima remains, investing the foul creature with the memories of its former self. Its new personality is curiously cold and distant, but encouraging of others to join them in the unfeeling serenity of their new state.
Labyrinth Lord stats
No Enc: 1d10 (10d10)
Alignment: Chaotic
Movement: 120' (40')
AC: 5
HD: 3
Attacks: 1 (weapon)
Damage: Sword 1d8 or Crossbow 1d6
SQ: Immune to non-magic weapons and cold, half damage from lightning, double damage from fire. Affected by plant-based spells.
Save: Fighter 3
For every 20 People encountered one will be a leader of 4HD, who will also have the powers and spellcasting ability of a 4th Level Druid. For every 60 encountered one will be a leader of 6HD with commensurate Druid abilities. People of the Pines are turned as shadows.
In battle, these creatures can emit a piercing scream which will cause enemy hirelings, retainers etc to check morale or flee for 1d8 rounds.
Adapted from Julian Lawrence's Brotherhood of the Pines in The Best of White Dwarf Scenarios III, themselves derived from Michael Moorcock's Corum series.
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