Showing posts with label Dungeons and Dragons. Show all posts
Showing posts with label Dungeons and Dragons. Show all posts

Tuesday, October 25, 2011

Nerd-Rage of the Rakasta

Just to get it out of the way, I'm talking about these guys:

Mystaran cat-dude chillin'

NOT these guys:

Evil tiger-spirit in the Temple of Doom


The rakasta first appeared riding their sabre tooth cats in X1 The Isle of Dread, and have become one of those breakout hits of D&D (albeit in a niche manner). They went on to get their own moon kingdom (Japanese inspired) orbiting the world of Mystara (the Known World and Hollow World of BECMI), as well as a kingdom on the Savage Coast (a Merrie Olde England parody). They have gone from B/X to BECMI to AD&D 2E and still have many fans online. Why am I going on about them?

Polyhedron 101. Roger E. Moore wrote a short article brainstorming an OA campaign set on the rakasta moon of Myoshima. It was a really fun thought experiment and although some people despise anthropomorphic animal characters, I think they can be interesting if done well.

Can I get the rakasta (or some very similar being with a name change) into my work on "OA for LL"? Just maybe.


Tuesday, October 18, 2011

Towards an OA Retro-clone

The stars are right... all the omens are propitious...



Jagatai at Ramblings of a Great Khan is proposing an OA retro-clone for OSRIC, and Lord Gwydion  at What a Horrible Night to Have a Curse is putting the final touches on a clone of Chris Pramas' 2E-inspired game Dragon Fist. I've started doing ports of the OA classes and races to Labyrinth Lord. As can be seen the swell of Asian fantasy is building both in OSR and 'new-school' circles. To break it down with the current products and their parent games:

Ruins & Ronin (Swords and Wizardry) - Mike D (Sword +1) created the high-water mark of recent D&D oriental shenanigans with this excellent work. If you can't tell, I love this book. The inexhaustible imagination of Matt at THE LAND OF NOD has created Mu-Pan, a sandbox setting encompassing folklore, myth, pop fiction and game lore for Ruins & Ronin. Both have produced amazing, inspiring work.

Red Tide (Labyrinth Lord) - Another Asian sandbox with elements of horror and culture clash built in. I don't have this book, but everything I hear about it screams "buy me!" and its by Kevin Crawford, author of Stars Without Number. Nuff said. It introduces new races and classes

Jade Regent Adventure Path (Pathfinder) -  I have mixed feelings about Paizo as a company and of their products, but I applaud their re-introduction of Asian tropes into 3.x gaming. Wayne Reynolds art - another thumbs up.

Heroes of the Jade Oath (Arcana Evolved) - This has been in development for several years, and I don't know much about how transferable its ideas are, but there are free previews of it to download at RPGNow, and DriveThruRPG.

So, there's lots out there right now that caters to the desire to break out of Western Europe and get down with the samurai and the wu jen (these are all quite Chinese and Japanese inspired, but I pass no judgement on that).

Regarding what there is for OSRIC, a key work if someone were to embark on OA for OSRIC would be this OSRIC Unearthed. It has conversions for martial arts, the ninja, the yamabushi (new take on the monk), and the barbarian. I think that it should be the first port of call for someone looking to write/play/run OSRIC OA.

What would I want in an OA retro-clone? That's for another post!



Sunday, October 16, 2011

Get your game face on

Just got back from a session of Dungeons & Dragons 4th edition, a game I've been playing since its release 3 years ago, and am still not bored of yet :D

Usually I'm the DM; for some readers I'll clarify this as Dungeon Master, analogous to a referee. Today, however, I was a player, controlling an elf warlord (elves are not the fairy kind but more like those of Tolkien, and a warlord is a type of character who acts like a commander and cheerleader for the other players' characters). I came in as a 'guest star' portraying the long unseen older half-brother of the group's half-elf ranger. So we had plenty of good banter.

What made it even more fun is that I got to be a character in the continuing world I'd been running. It was interesting and amusing to see and hear Rev Rosey's take on the setting and the various creatures we encountered. Here's how we left things at the end of play: our heroes are investigating the disappearance of a dark elf trade caravan, but now find themselves confronting said dark elves (who are actually being mind controlled)...