I haven't done much with the Sohei, bar a smidgen of historical background (social class), and allowing them to use any weapon (my sohei in Ruins and Ronin was deadly with her shuriken). I've lessened the potential number of sohei troops as it would be a logistical nightmare to deal with 100 sohei all going ape. As usual, I've just tightened the writing in places. Have fun! Oh and I need to add their spell progression... Tomorrow. Honest.
Requirements: Str 13,
Con 10, Wis 10
Prime Requisite: Str,
Wis
Hit Dice: 1d6
Sohei
are warrior monks, defenders of temples and monasteries, trained more
in the ways of war but with basic religious instruction. Sohei are
often members of the warrior class who have some form of physical
handicap or have suffered an accident (such as being thrown from a
horse) that has left them less able than before. The temple gives
them training and a renewed social status.
Sohei
can wear any kind of armor but cannot use shields. They are able to
use any weapon, but the polearm (naginata)
is their traditional weapon.
Sohei use the Cleric Experience Table, the Cleric Saving Throw Table
and Cleric attack values. Sohei cannot be of Chaotic alignment.
Reaching
3rd
Level
–
The Sohei learns to focus his or her ki to attain a state of berserk
energy in combat. This frenzy lasts for 10 rounds, and can be
activated once per day. While in this state, the sohei gains 1 extra
attack per round, his or her AC improves by 1, his or her movement
increases by, and he or she gains +1 to hit, damage rolls, and saving
throws. Furthermore he or she is able to dodge missiles with a
successful save vs breath attack.
Reaching
5th
Level –
The
Sohei can fight beyond 0hp, gaining +2 to hit and damage, until he
reaches -10hp or the enemy is killed (whichever comes first). Once
either of these conditions is fulfilled the sohei falls down dead.
This is one of the greatest acts a sohei can perform, and much
(posthumous) honour is given to one who dies in this manner.
Reaching
6th
Level – The
Sohei is given command of 1d3x10 1st
level sohei. More 1st
level sohei are available from his or her parent monastery to replace
those who perish. At each level after 6th,
the command is increased by a further 1d10 1st
level sohei. None of these sohei gain levels.
Reaching
9th
Level – The
parent monastery of the Sohei gives him or her commission to found a
new daughter temple. This includes escorting shugenja and monks to
the site, clearing the land, building the temple, and overseeing
defenses. The Sohei character becomes the commander of the new
monastery's sohei, and can try to recruit more in addition to those
he normally gains at each level. The Sohei and his forces are still
answerable to the parent monastery.
Like
shugenja, sohei must abide by certain religious restrictions,
although the sohei's are less strict. The sohei must refrain from:
- Eating meat (fish is allowed)
- Excesses of behaviour (drunkenness, gluttony etc)
- Murder
This is very nice!
ReplyDeleteI'm liking the way the subtlties of the classes are emerging. They all feel very different to each other.
ReplyDeleteAnother fine class conversion, excellent work!
ReplyDeleteThank you all.
ReplyDelete