<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-4153396593177239048</id><updated>2012-05-21T07:06:40.923+01:00</updated><category term='Dungeons and Dragons'/><category term='Barbarian'/><category term='Runequest'/><category term='Arcana Unearthed'/><category term='Weapons'/><category term='4E'/><category term='RPG'/><category term='Hydra'/><category term='sohei'/><category term='Stormbringer'/><category term='Character for every game'/><category term='Silly'/><category term='Lord of the Rings'/><category term='art'/><category term='spells'/><category term='Mongoose'/><category term='swashbuckler'/><category term='Mikelmerck'/><category 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term='Lamentations'/><category term='Military History'/><category term='wargaming'/><category term='Ninja'/><category term='Pink'/><category term='classical music'/><category term='brain collector'/><category term='Corum'/><category term='Kara-Tur'/><category term='WFB'/><category term='Samurai Pizza Cats'/><category term='BECMI'/><category term='Terry Thomas'/><category term='Wu Jen'/><category term='Nyambe'/><category term='White Dwarf'/><category term='races'/><category term='Co-op'/><category term='Savage Coast'/><category term='Cittarovina'/><category term='playtest'/><category term='Shukenja'/><category term='Samurai'/><category term='Bike'/><category term='health'/><category term='Labyrinth Lord'/><title type='text'>BladeSharp</title><subtitle type='html'>D&amp;amp;D, RuneQuest and Labyrinth Lord</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://bladesharprpg.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4153396593177239048/posts/default'/><link rel='alternate' type='text/html' href='http://bladesharprpg.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/4153396593177239048/posts/default?start-index=26&amp;max-results=25'/><author><name>Chris Wellings</name><uri>https://profiles.google.com/103760235656463272445</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-N_f6yITD3lY/AAAAAAAAAAI/AAAAAAAABB8/hc_-34FwTfc/s512-c/photo.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>100</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-4153396593177239048.post-5097006741070346484</id><published>2012-05-18T15:35:00.002+01:00</published><updated>2012-05-18T15:44:32.314+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='art'/><category scheme='http://www.blogger.com/atom/ns#' term='lazy'/><title type='text'>Lazy Post of Artistic Stuff that is D&amp;D for me</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-qR-jo09tNEE/T64y-D7yzkI/AAAAAAAABGQ/UkVH3SSXRwA/s1600/2012+-+1" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="298" src="http://2.bp.blogspot.com/-qR-jo09tNEE/T64y-D7yzkI/AAAAAAAABGQ/UkVH3SSXRwA/s400/2012+-+1" width="400" 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rel='replies' type='application/atom+xml' href='http://bladesharprpg.blogspot.com/feeds/5097006741070346484/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bladesharprpg.blogspot.com/2012/05/lazy-post-of-artistic-stuff-that-is-d.html#comment-form' title='6 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4153396593177239048/posts/default/5097006741070346484'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4153396593177239048/posts/default/5097006741070346484'/><link rel='alternate' type='text/html' href='http://bladesharprpg.blogspot.com/2012/05/lazy-post-of-artistic-stuff-that-is-d.html' title='Lazy Post of Artistic Stuff that is D&amp;D for me'/><author><name>Chris Wellings</name><uri>https://profiles.google.com/103760235656463272445</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-N_f6yITD3lY/AAAAAAAAAAI/AAAAAAAABB8/hc_-34FwTfc/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-qR-jo09tNEE/T64y-D7yzkI/AAAAAAAABGQ/UkVH3SSXRwA/s72-c/2012+-+1' height='72' width='72'/><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4153396593177239048.post-7105716237474591269</id><published>2012-04-30T18:29:00.000+01:00</published><updated>2012-04-30T18:29:08.587+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Labyrinth Lord'/><category scheme='http://www.blogger.com/atom/ns#' term='Oriental Adventures'/><title type='text'>Consider the rule-book, how it blossoms in its time</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-_kjvQ2FEI7U/T57LkfDWSVI/AAAAAAAABFI/ecNuPik9_rc/s1600/Kagemusha007.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="220" src="http://3.bp.blogspot.com/-_kjvQ2FEI7U/T57LkfDWSVI/AAAAAAAABFI/ecNuPik9_rc/s400/Kagemusha007.png" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: 15px;"&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: 15px;"&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: 15px;"&gt;&lt;i&gt;Be not ashamed of mistakes, and thus make them crimes - &lt;/i&gt;Confucius&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;So, long time, no post about Kitsune &amp;amp; Kensei, the updating/revision of 1E &lt;i&gt;Oriental Adventures&lt;/i&gt; for &lt;i&gt;Labyrinth Lord&lt;/i&gt; and its &lt;i&gt;Advanced Edition Companion&lt;/i&gt;. I posted a brief thought about it all on G+, to whit that I was tempted to just run OA "as is" either in PbP or real-life. Just to see how it would run. That got me thinking about some aspects that I hadn't really considered before.&lt;br /&gt;&lt;br /&gt;e.g. We all know about 1gp = 1xp and about how this becomes the primary motivator for the adventurer aka thieving scumbags, and how monsters become the roadblocks to be avoided or circumvented to achieve this. Where does this leave the humble shukenja and indeed most of the character classes, who (if played true to the mileu) would disdain to loot tombs and rob the dead?&lt;br /&gt;&lt;br /&gt;(Mike D in &lt;i&gt;Ruins &amp;amp; Ronin&lt;/i&gt; brilliantly avoids this problem by stating outright that his game emulates the historical/fantastic cinema of Japan, and thus the characters are every bit as ahistorical as their western paladin, magic-user equivalents.)&lt;br /&gt;&lt;br /&gt;Also, with the whole new monetary system of OA, do we still keep the 1gp = 1xp standard, converting across each time, or do we need to rejig it to reflect the different distribution of money? That is, if we accept that the PCs are looters or that the DM will reward them with treasure/goods from their lord/monastery. It's the sort of thing that I should do a close analysis of, much as Chris K has done with the AD&amp;amp;D Name Level warbands and wandering "monsters" of berserkers, bandits etc.&lt;br /&gt;&lt;br /&gt;My time is rather curtailed with a baby and performing with the local amateur dramatic society (and DMing 4E again), but I hope to have a bit more to say about this soon.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4153396593177239048-7105716237474591269?l=bladesharprpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bladesharprpg.blogspot.com/feeds/7105716237474591269/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bladesharprpg.blogspot.com/2012/04/consider-rule-book-how-it-blossoms-in.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4153396593177239048/posts/default/7105716237474591269'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4153396593177239048/posts/default/7105716237474591269'/><link rel='alternate' type='text/html' href='http://bladesharprpg.blogspot.com/2012/04/consider-rule-book-how-it-blossoms-in.html' title='Consider the rule-book, how it blossoms in its time'/><author><name>Chris Wellings</name><uri>https://profiles.google.com/103760235656463272445</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-N_f6yITD3lY/AAAAAAAAAAI/AAAAAAAABB8/hc_-34FwTfc/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-_kjvQ2FEI7U/T57LkfDWSVI/AAAAAAAABFI/ecNuPik9_rc/s72-c/Kagemusha007.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4153396593177239048.post-4609093019032479042</id><published>2012-04-28T18:34:00.001+01:00</published><updated>2012-05-18T15:23:27.122+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Moorcock'/><category scheme='http://www.blogger.com/atom/ns#' term='Corum'/><category scheme='http://www.blogger.com/atom/ns#' term='White Dwarf'/><category scheme='http://www.blogger.com/atom/ns#' term='Labyrinth Lord'/><title type='text'>People of the Pines - a coniferous creature for Labyrinth Lord</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://lcrazzy1.narod.ru/image/fantasy/rodney_matthews/Matthews_Rodney_021_The_People_of_the_Pines.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="287" src="http://lcrazzy1.narod.ru/image/fantasy/rodney_matthews/Matthews_Rodney_021_The_People_of_the_Pines.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;span style="background-color: white; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="background-color: white; font-family: Arial, Helvetica, sans-serif;"&gt;The People of the Pines lurk in dark woodlands, a curious perversion of the animal and plant kingdoms. Their origin remains mysterious at this time; perhaps they are the product of some twisted druidic cult, or a demonic infestation, or something wholly unknown to this particular facet of the multiverse...&lt;/span&gt;&lt;br /&gt;&lt;span style="background-color: white; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="background-color: white; font-family: Arial, Helvetica, sans-serif;"&gt;These mysterious beings partake both of undead and plant natures, being the remains of humans (generally warriors) whose bodies have been drained of blood, with pine resin filling their veins in its place. The soul of such an unfortunate has departed but the individual's anima remains, investing the foul creature with the memories of its former self. Its new personality is curiously cold and distant, but encouraging of others to join them in the unfeeling serenity of their new state.&lt;/span&gt;&lt;br /&gt;&lt;span style="background-color: white; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;b style="line-height: 18px;"&gt;&lt;span style="background-color: white; font-family: Arial, Helvetica, sans-serif;"&gt;Labyrinth Lord stats&amp;nbsp;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;span style="background-color: white; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br style="line-height: 18px;" /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="background-color: white; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;span style="line-height: 18px;"&gt;No Enc: 1d10 (10d10)&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="background-color: white; font-family: Arial, Helvetica, sans-serif; line-height: 18px;"&gt;Alignment: Chaotic&lt;/span&gt;&lt;br /&gt;&lt;span style="background-color: white; font-family: Arial, Helvetica, sans-serif; line-height: 18px;"&gt;Movement: 120' (40')&lt;/span&gt;&lt;br /&gt;&lt;span style="background-color: white; font-family: Arial, Helvetica, sans-serif; line-height: 18px;"&gt;AC: 5&lt;/span&gt;&lt;br /&gt;&lt;span style="background-color: white; font-family: Arial, Helvetica, sans-serif; line-height: 18px;"&gt;HD: 3&amp;nbsp;&lt;/span&gt;&lt;br /&gt;&lt;span style="background-color: white; font-family: Arial, Helvetica, sans-serif; line-height: 18px;"&gt;Attacks: 1 (weapon)&lt;/span&gt;&lt;br /&gt;&lt;span style="background-color: white; font-family: Arial, Helvetica, sans-serif; line-height: 18px;"&gt;Damage: Sword 1d8 or Crossbow 1d6&lt;/span&gt;&lt;br /&gt;&lt;span style="background-color: white; font-family: Arial, Helvetica, sans-serif; line-height: 18px;"&gt;SQ: Immune to non-magic weapons and cold, half damage from lightning, double damage from fire. Affected by plant-based spells.&lt;/span&gt;&lt;br /&gt;&lt;span style="background-color: white; font-family: Arial, Helvetica, sans-serif; line-height: 18px;"&gt;Save: Fighter 3&lt;/span&gt;&lt;br /&gt;&lt;span style="background-color: white; font-family: Arial, Helvetica, sans-serif; line-height: 18px;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="background-color: white; font-family: Arial, Helvetica, sans-serif; line-height: 18px;"&gt;For every 20 People encountered one will be a leader of 4HD, who will also have the powers and spellcasting ability of a 4th Level Druid. For every 60 encountered one will be a leader of 6HD with&amp;nbsp;commensurate&amp;nbsp;Druid abilities. People of the Pines are turned as shadows.&lt;/span&gt;&lt;br /&gt;&lt;span style="background-color: white; font-family: Arial, Helvetica, sans-serif; line-height: 18px;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="background-color: white; font-family: Arial, Helvetica, sans-serif; line-height: 18px;"&gt;In battle, these creatures can emit a piercing scream which will cause enemy hirelings, retainers etc to check morale or flee for 1d8 rounds.&lt;/span&gt;&lt;br /&gt;&lt;span style="background-color: white; font-family: Arial, Helvetica, sans-serif; line-height: 18px;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="background-color: white; font-family: Arial, Helvetica, sans-serif; line-height: 18px;"&gt;&lt;i&gt;Adapted from Julian Lawrence's Brotherhood of the Pines in &lt;/i&gt;The Best of White Dwarf Scenarios III&lt;i&gt;, themselves derived from Michael Moorcock's &lt;/i&gt;Corum&lt;i&gt; series.&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="background-color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13px; line-height: 18px;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4153396593177239048-4609093019032479042?l=bladesharprpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bladesharprpg.blogspot.com/feeds/4609093019032479042/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bladesharprpg.blogspot.com/2012/04/people-of-pines-coniferous-creature-for.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4153396593177239048/posts/default/4609093019032479042'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4153396593177239048/posts/default/4609093019032479042'/><link rel='alternate' type='text/html' href='http://bladesharprpg.blogspot.com/2012/04/people-of-pines-coniferous-creature-for.html' title='People of the Pines - a coniferous creature for Labyrinth Lord'/><author><name>Chris Wellings</name><uri>https://profiles.google.com/103760235656463272445</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-N_f6yITD3lY/AAAAAAAAAAI/AAAAAAAABB8/hc_-34FwTfc/s512-c/photo.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4153396593177239048.post-7667730371679927314</id><published>2012-04-14T16:53:00.000+01:00</published><updated>2012-04-14T16:53:06.073+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Zoat'/><category scheme='http://www.blogger.com/atom/ns#' term='Warhammer'/><category scheme='http://www.blogger.com/atom/ns#' term='Labyrinth Lord'/><category scheme='http://www.blogger.com/atom/ns#' term='WFRP'/><category scheme='http://www.blogger.com/atom/ns#' term='WFB'/><title type='text'>Zoat - Guardians of the Woods</title><content type='html'>&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-lvvzwW513OA/TfN_nA4Zz_I/AAAAAAAAAG0/DfvUN128S_s/s1600/100_2357.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="315" src="http://3.bp.blogspot.com/-lvvzwW513OA/TfN_nA4Zz_I/AAAAAAAAAG0/DfvUN128S_s/s320/100_2357.JPG" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Image from&amp;nbsp;&lt;a href="http://herelivesgoblins.blogspot.co.uk/2011/06/fantasy-zoat.html"&gt;Here Lives Goblins&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;The elves speak of a race that was old when they themselves were but new arrivals to the forests of creation. These wise reptilians resembled centauroid lizards, but had a charisma that far outweighed their deceptively lumbering form. Known as&lt;i&gt; zoats&lt;/i&gt; or&lt;i&gt; so-uts, &lt;/i&gt;the ancient ones may also have been the founders of the druidical faith, as they held a reverance and respect for the natural world and displayed great supernatural affinity with it.&lt;br /&gt;&lt;br /&gt;It is said that some of the zoat race still linger in the primeval forests, slow to wrath but fearsome in battle.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Labyrinth Lord stats&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;No. Enc.: 1 (1d4)&lt;br /&gt;Alignment: Neutral&lt;br /&gt;Movement:&amp;nbsp;120' (40')&lt;br /&gt;Armor Class: 3&lt;br /&gt;Hit Dice: 7&lt;br /&gt;Attacks: 1 (weapon or trample)&lt;br /&gt;Damage: by weapon or 2d8)&lt;br /&gt;Save: Druid 7&lt;br /&gt;Morale: 12&lt;br /&gt;Hoard Class: VIII&lt;br /&gt;XP: 1,400&lt;br /&gt;&lt;br /&gt;Zoats cast spells as a Druid of 7th Level. Ones with greater spell-casting ability undoubtedly exist. A zoat's great size (bigger than a rhino) allows it to wield two-handed weapons in one hand. Zoats deal double damage after a charge.&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4153396593177239048-7667730371679927314?l=bladesharprpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bladesharprpg.blogspot.com/feeds/7667730371679927314/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bladesharprpg.blogspot.com/2012/04/zoat-guardians-of-woods.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4153396593177239048/posts/default/7667730371679927314'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4153396593177239048/posts/default/7667730371679927314'/><link rel='alternate' type='text/html' href='http://bladesharprpg.blogspot.com/2012/04/zoat-guardians-of-woods.html' title='Zoat - Guardians of the Woods'/><author><name>Chris Wellings</name><uri>https://profiles.google.com/103760235656463272445</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-N_f6yITD3lY/AAAAAAAAAAI/AAAAAAAABB8/hc_-34FwTfc/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-lvvzwW513OA/TfN_nA4Zz_I/AAAAAAAAAG0/DfvUN128S_s/s72-c/100_2357.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4153396593177239048.post-1794958583599788661</id><published>2012-04-10T18:11:00.000+01:00</published><updated>2012-04-10T18:11:25.814+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Into the Odd'/><category scheme='http://www.blogger.com/atom/ns#' term='brain collector'/><category scheme='http://www.blogger.com/atom/ns#' term='BECMI'/><category scheme='http://www.blogger.com/atom/ns#' term='RPG'/><title type='text'>Brain Collectors - Predacious Scholar, Scholastic Predator</title><content type='html'>&lt;i&gt;Abaldo staggered away in horror as the immense bulk of the abomination became clear, skittering towards him slowly on crab-like legs. Its unblinking eyes regarded him as one might regard an insect on a pin as tentacles around its face writhed and strange mounds on its body pulsated. To the swordsman's amazement, he heard a voice, or more precisely a chorus of differently pitched voices speaking as one, "Cease thy confusion, small one, this body seeks knowledge. Before thou dost become one with us, utter thy emotional state. 'Tis for the purposes of research."&lt;/i&gt;&lt;br /&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;br /&gt;Brain-collectors is what they have been dubbed by the adventurous souls who have encountered them and lived, and by the more down-to-earth scholars. In their own language (utterly untranslateable) they are &lt;i&gt;neh-thalggu&lt;/i&gt;.&lt;br /&gt;&lt;br /&gt;Research and experience has shown that the personality (if it can be called that) of a collector seems to vary with each telling. Some survivors describe them as ravenous beasts, desperate for cranial sustenance, whereas some texts speak of them in terms that depict them more as explorers and investigators, a perverse mirror perhaps for the human adventurers they encounter.&lt;br /&gt;&lt;br /&gt;It has been theorised that the more bestial specimens are juveniles, whereas the more erudite are elder individuals. The truth is unknown.&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-DDnuqQTCrPs/T4RoqJELFiI/AAAAAAAABAs/Ra-u3-WCaIE/s1600/nehthalg.gif" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="320" src="http://2.bp.blogspot.com/-DDnuqQTCrPs/T4RoqJELFiI/AAAAAAAABAs/Ra-u3-WCaIE/s320/nehthalg.gif" width="266" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;b&gt;Into the Odd stats&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;STR 20 , DEX 16, WIL 19, hp 5d6+10, Armour 1&lt;br /&gt;&lt;br /&gt;Attacks for 2d6 damage.&lt;br /&gt;&lt;br /&gt;Brain-collectors have a terrifying power; they are able to use the brains they hold as Arcana. Each brain grants the neh-thalggu a random Arcana power of no greater level than the number of brains plus 10.&lt;br /&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4153396593177239048-1794958583599788661?l=bladesharprpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bladesharprpg.blogspot.com/feeds/1794958583599788661/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bladesharprpg.blogspot.com/2012/04/brain-collectors-predacious-scholar.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4153396593177239048/posts/default/1794958583599788661'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4153396593177239048/posts/default/1794958583599788661'/><link rel='alternate' type='text/html' href='http://bladesharprpg.blogspot.com/2012/04/brain-collectors-predacious-scholar.html' title='Brain Collectors - Predacious Scholar, Scholastic Predator'/><author><name>Chris Wellings</name><uri>https://profiles.google.com/103760235656463272445</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-N_f6yITD3lY/AAAAAAAAAAI/AAAAAAAABB8/hc_-34FwTfc/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-DDnuqQTCrPs/T4RoqJELFiI/AAAAAAAABAs/Ra-u3-WCaIE/s72-c/nehthalg.gif' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4153396593177239048.post-863685610594776100</id><published>2012-04-09T19:47:00.003+01:00</published><updated>2012-04-09T19:47:58.054+01:00</updated><title type='text'>Jeff's 20 Campaign Questions</title><content type='html'>&lt;ol&gt;&lt;li&gt;What is the deal with my cleric's religion? - &lt;i&gt;The gods are in the PHB, but the details can be worked out between us. &lt;/i&gt;&lt;/li&gt;&lt;li&gt;Where can we go to buy standard equipment? &lt;i&gt;Fallcrest is the biggest town&lt;/i&gt;, &lt;i&gt;but a guy in Winterhaven has some good stuff.&lt;/i&gt;&lt;/li&gt;&lt;li&gt;Where can we go to get platemail custom fitted for this monster I just befriended? &lt;i&gt;Thunderspire Labyrinth&lt;/i&gt;&lt;/li&gt;&lt;li&gt;Who is the mightiest wizard in the land? &lt;i&gt;Currently Stefalin of Fallcrest.&lt;/i&gt;&lt;/li&gt;&lt;li&gt;Who is the greatest warrior in the land? &lt;i&gt;Close tie between Donaar, Paladin of Bahamut and his close friend Fargrim.&lt;/i&gt;&lt;/li&gt;&lt;li&gt;Who is the richest person in the land? &lt;i&gt;Lord Markelhay of Fallcrest.&lt;/i&gt;&lt;/li&gt;&lt;li&gt;Where can we go to get some magical healing? &lt;i&gt;The Temple of Avandra in Winterhaven or any of the temples in Fallcrest.&lt;/i&gt;&lt;/li&gt;&lt;li&gt;Where can we go to get cures for the following conditions: poison,  disease, curse, level drain, lycanthropy,&amp;nbsp;polymorph, alignment change,  death, undeath? &lt;i&gt;You're going to have to hope that the temples have the right scrolls or rituals, or that your party ritual caster does.&lt;/i&gt;&lt;/li&gt;&lt;li&gt;Is there a magic guild my MU belongs to or that I can join in order to get more spells? Yep, sure is, Stefalin of Fallcrest has recently become its head and the guild has... 2 members.&lt;/li&gt;&lt;li&gt;Where can I find an alchemist, sage or other expert NPC? &lt;i&gt;Valthrun the Prescient of Winterhaven is the foremost sage in the Vale.&lt;/i&gt;&lt;/li&gt;&lt;li&gt;Where can I hire mercenaries? &lt;i&gt;Fallcrest.&lt;/i&gt;&lt;/li&gt;&lt;li&gt;Is there any place on the map where swords are illegal, magic is outlawed or any other notable hassles from Johnny Law? &lt;i&gt;Nah.&lt;/i&gt;&lt;/li&gt;&lt;li&gt;Which way to the nearest tavern? &lt;i&gt;Fallcrest, Winterhaven.&lt;/i&gt;&lt;/li&gt;&lt;li&gt;What monsters are terrorizing the countryside sufficiently that if I kill them I will become famous? &lt;i&gt;How long have you got? The green dragon currently harassing the barony to the south is a good one.&lt;/i&gt;&lt;/li&gt;&lt;li&gt;Are there any wars brewing&amp;nbsp;I could go fight? &lt;i&gt;Wars? No. Skirmishes? Yes.&lt;/i&gt;&lt;/li&gt;&lt;li&gt;How about gladiatorial arenas complete with hard-won glory and fabulous cash prizes?&lt;i&gt; Not in the Vale. Maybe in the Free City far to the south.&lt;/i&gt;&lt;/li&gt;&lt;li&gt;Are there any secret societies with sinister agendas&amp;nbsp;I could join and/or fight? &lt;i&gt;Orcus worshippers?&lt;/i&gt;&lt;/li&gt;&lt;li&gt;What is there to eat around here? &lt;i&gt;Iron rations.&lt;/i&gt;&lt;/li&gt;&lt;li&gt;Any legendary lost treasures&amp;nbsp;I could be looking for? &lt;i&gt;The Jade Chalice is reputed to lie in a ruined fort in the mountains.&lt;/i&gt;&lt;/li&gt;&lt;li&gt;Where is the nearest dragon or other monster with Type H treasure?&lt;i&gt; See above for the dragon.&lt;/i&gt;&lt;/li&gt;&lt;/ol&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4153396593177239048-863685610594776100?l=bladesharprpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bladesharprpg.blogspot.com/feeds/863685610594776100/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bladesharprpg.blogspot.com/2012/04/jeffs-20-campaign-questions.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4153396593177239048/posts/default/863685610594776100'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4153396593177239048/posts/default/863685610594776100'/><link rel='alternate' type='text/html' href='http://bladesharprpg.blogspot.com/2012/04/jeffs-20-campaign-questions.html' title='Jeff&apos;s 20 Campaign Questions'/><author><name>Chris Wellings</name><uri>https://profiles.google.com/103760235656463272445</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-N_f6yITD3lY/AAAAAAAAAAI/AAAAAAAABB8/hc_-34FwTfc/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4153396593177239048.post-8211288194355946816</id><published>2012-04-09T19:00:00.001+01:00</published><updated>2012-04-09T19:04:07.661+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Labyrinth Lord'/><category scheme='http://www.blogger.com/atom/ns#' term='Arcana Unearthed'/><category scheme='http://www.blogger.com/atom/ns#' term='Alabast'/><title type='text'>Alabast - Unwilling Exiles</title><content type='html'>&lt;i&gt;They were like men but with hair and skin of purest white, and their eyes were pale,shimmering orbs of hate. Their leader addressed us, his tone one of curt disgust, "You are not wanted here, beasts. Leave or die"&lt;/i&gt;&lt;br /&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;br /&gt;The alabast appear to be kin to the elves and eladrin of other worlds but these mysterious beings take the isolationist tendancies of the fey to an extreme. On their shadowy homeworld, they dwelt in great ziggurat cities, the only sentient species on the planet; now, one of those cities lies on a strange and hostile world filled with bizarre, unwholesome species like and unlike the alabast.&lt;br /&gt;&lt;br /&gt;It is unknown even if "alabast" is their name for themselves or one coined by the natives of their new world (i.e. the PC races). The alabast view all other sentient life-forms with at least distaste, and in some cases, hatred. Like the more familiar elves, alabast have a strong cultural tradition of blending swordplay and spellcasting, but this reaches its pinnacle in the warrior-mage caste of each alabast city state.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-8Al4OuKzmTw/T4B5voqGwcI/AAAAAAAABAc/07uNDwba0iM/s1600/alabast_illo.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="320" src="http://1.bp.blogspot.com/-8Al4OuKzmTw/T4B5voqGwcI/AAAAAAAABAc/07uNDwba0iM/s320/alabast_illo.jpg" width="248" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;b&gt;Labyrinth Lord stats &lt;/b&gt;&lt;br /&gt;&lt;br /&gt;No Enc: 1d4+1 (1d10+10)&lt;br /&gt;Alignment: Neutral&lt;br /&gt;Movement: 120' (40')&lt;br /&gt;AC: 5&lt;br /&gt;HD 1&lt;br /&gt;Attacks: 1 (weapon)&lt;br /&gt;Damage: Sword 1d8 or Crossbow 1d6&lt;br /&gt;SQ: Alabast are only surprised on a roll of 1 on 1d6 &lt;br /&gt;Save: Elf &lt;br /&gt;&lt;br /&gt;These stats are for a typical NPC alabast warrior. For every 10 alabast encountered, one will be of higher HD of the &lt;i&gt;iladan&lt;/i&gt;, &lt;i&gt;teladan&lt;/i&gt; or &lt;i&gt;koradan&lt;/i&gt; castes. &lt;i&gt;Iladan&lt;/i&gt; ("Mage-warriors) are able to reflect magic back on the caster using their sword blades by making an attack roll as if attacking the caster in melee. &lt;i&gt;Teladan&lt;/i&gt; ("Dancing-warriors") are able to make a riposte attack if their opponent misses them in melee. &lt;i&gt;Koradan&lt;/i&gt; ("Shell-warriors") are more heavily armed and armoured than the other alabast one will encounter, usually wielding sword and shield or a two-handed weapon and wearing plate armour (but with no reduction in speed).&lt;br /&gt;&lt;br /&gt;Alabast originally appeared in &lt;i&gt;The Diamond Throne&lt;/i&gt; (Malhavoc Publishing)and the cultural terms used are from that work. My only original contribution is the LL stats and the abilities for the various types encountered.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4153396593177239048-8211288194355946816?l=bladesharprpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bladesharprpg.blogspot.com/feeds/8211288194355946816/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bladesharprpg.blogspot.com/2012/04/alabast-unwilling-exiles.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4153396593177239048/posts/default/8211288194355946816'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4153396593177239048/posts/default/8211288194355946816'/><link rel='alternate' type='text/html' href='http://bladesharprpg.blogspot.com/2012/04/alabast-unwilling-exiles.html' title='Alabast - Unwilling Exiles'/><author><name>Chris Wellings</name><uri>https://profiles.google.com/103760235656463272445</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-N_f6yITD3lY/AAAAAAAAAAI/AAAAAAAABB8/hc_-34FwTfc/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-8Al4OuKzmTw/T4B5voqGwcI/AAAAAAAABAc/07uNDwba0iM/s72-c/alabast_illo.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4153396593177239048.post-3508064681604890771</id><published>2012-04-09T08:35:00.000+01:00</published><updated>2012-04-09T08:35:02.644+01:00</updated><title type='text'>Brendan's 20 questions</title><content type='html'>&lt;ol&gt;&lt;li&gt;Ability scores generation method? - Point buy. Considering 4d6, arrange as desired, with 1 16 and 1 18 handed out automatically, as per Gamma World 4E if I run 4E D&amp;amp;D again.&lt;/li&gt;&lt;li&gt;How are death and dying handled?0 and below is Unconscious, roll 1d20 each round, if you get 1-9 you have failed a death save. Three strikes and you're out. get to half you HP expressed as a negative number and you're dead straight away. RAW 4E.&lt;/li&gt;&lt;li&gt;What about raising the dead? Heroic Tier PC - 500gp, Paragon - 5000gp, Epic - &lt;/li&gt;&lt;li&gt;How are replacement PCs handled? Create a new character, usually with some tangental connection to the group; we've had cousin, work buddy, half-brother etc&lt;/li&gt;&lt;li&gt;Initiative: individual, group, or something else? Individual&lt;/li&gt;&lt;li&gt;Are there critical hits and fumbles? How do they work? 20 - crit if it would hit the target. If it wouldn't ordinarily hit the target, normal damage.&lt;/li&gt;&lt;li&gt;Do I get any benefits for wearing a helmet?Only if it's magical&lt;/li&gt;&lt;li&gt;Can I hurt my friends if I fire into melee or do something similarly silly?Not with firing into melee, but with area effect attacks, yes&lt;/li&gt;&lt;li&gt;Will we need to run from some encounters, or will we be able to kill everything? You would be advised to choose your battles carefully in some locations&lt;/li&gt;&lt;li&gt;Level-draining monsters: yes or no? No&lt;/li&gt;&lt;li&gt;Are there going to be cases where a failed save results in PC death? - yes (see death saves above)&lt;/li&gt;&lt;li&gt;How strictly are encumbrance &amp;amp; resources tracked? - not very strict most of the time&lt;/li&gt;&lt;li&gt;What's required when my PC gains a level? Training? Do I get new  spells automatically? Can it happen in the middle of an adventure, or do  I have to wait for down time?Level up after Extended Rest. Training nor required. New powers acquired automatically. It can occur in the middle of an adventure (only if you rest).&lt;/li&gt;&lt;li&gt;What do I get experience for? - Succeeding in quests, defeating foes,passing skill challenges&lt;/li&gt;&lt;li&gt;How are traps located? Description, dice rolling, or some combination? - either/or&lt;/li&gt;&lt;li&gt;Are retainers encouraged and how does morale work? The PCs have shown no inclination to gain outside aid, and their is no morale system. I might add in the one from LL. &lt;/li&gt;&lt;li&gt;How do I identify magic items?In most cases, you discover the item's powers after a short rest.&lt;/li&gt;&lt;li&gt;Can I buy magic items? Oh, come on: how about just potions? Sometimes.&lt;/li&gt;&lt;li&gt;Can I create magic items? When and how? Yes, using the appropriate ritual.&lt;/li&gt;&lt;li&gt;What about splitting the party? - go for it.&lt;/li&gt;&lt;/ol&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4153396593177239048-3508064681604890771?l=bladesharprpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bladesharprpg.blogspot.com/feeds/3508064681604890771/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bladesharprpg.blogspot.com/2012/04/brendans-20-questions.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4153396593177239048/posts/default/3508064681604890771'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4153396593177239048/posts/default/3508064681604890771'/><link rel='alternate' type='text/html' href='http://bladesharprpg.blogspot.com/2012/04/brendans-20-questions.html' title='Brendan&apos;s 20 questions'/><author><name>Chris Wellings</name><uri>https://profiles.google.com/103760235656463272445</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-N_f6yITD3lY/AAAAAAAAAAI/AAAAAAAABB8/hc_-34FwTfc/s512-c/photo.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4153396593177239048.post-2194966768388721271</id><published>2012-03-09T21:02:00.003Z</published><updated>2012-03-09T21:02:33.691Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Barbarians of Lemuria'/><category scheme='http://www.blogger.com/atom/ns#' term='inspiration'/><category scheme='http://www.blogger.com/atom/ns#' term='He-Man'/><title type='text'>By the Power of Greyskull!</title><content type='html'>&lt;span style="font-family: inherit;"&gt;Ah, He-Man, archetypal '80s cartoon hero, with a terrible hair-cut, a plethora of one-liners, and social education along the lines of picking up one's litter.&lt;/span&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-K1nb-T0ujmc/T1jOUK-W7aI/AAAAAAAAA18/CwNGW-duVOc/s1600/He-man.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;img border="0" height="238" src="http://4.bp.blogspot.com/-K1nb-T0ujmc/T1jOUK-W7aI/AAAAAAAAA18/CwNGW-duVOc/s320/He-man.jpg" width="320" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;span style="font-family: inherit; font-size: small;"&gt;I HAVE THE POWER!!!&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div&gt;&lt;span style="font-family: inherit;"&gt;For a run-down of the Eternian muscleman's various incarnations, take a look at the &lt;a href="http://he-man.wikia.com/wiki/He-Man"&gt;WIKI&lt;/a&gt;&amp;nbsp;which details the different media that he appeared in. In brief, the familiar cartoon series was actually He-Man's &lt;b&gt;second&lt;/b&gt; version (or continuity, if you like), his first being in the mini comic books that came with the action figures. The first incarnation was a barbarian who lived in the jungle with his tribe in the post-apocalyptic world of Eternia after the Great Wars had left mysterious technology and sorcery behind. That sounds way cooler than the Saturday morning version already. Right?&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-FI8Um6KENJY/T1jSgeTjKpI/AAAAAAAAA2E/EUsGR07DMp8/s1600/01.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;img border="0" height="320" src="http://4.bp.blogspot.com/-FI8Um6KENJY/T1jSgeTjKpI/AAAAAAAAA2E/EUsGR07DMp8/s320/01.jpg" width="240" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;span style="font-family: inherit; font-size: small;"&gt;A Module for 4-6 5th Level Characters?&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div&gt;&lt;span style="font-family: inherit;"&gt;And, yes, it's totally a rip-off of Thundarr in that respect. Blond barbarian with special sword fights sorcerer-technologists. Hmm, spot the resemblance? If I was going to launch into a game to emulate the mini-comics, then I'd go for Savage Worlds or True20 as both provide tool-kits to mix magic and science. Or Barbarians of Lemuria, which is more swords &amp;amp; sorcery.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: inherit;"&gt;It occurs to me though that is a good time to promote &lt;a href="http://soogagames.blogspot.com/"&gt;Into the Odd&lt;/a&gt; again, which would fit well with the mysterious arcane and technological artifacts aspect as well as preventing the PCs from being the ones who use magic, that being reserved for powers beyond their ken, or indeed their barbie.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: inherit;"&gt;So, here's a little something inspired by the He-Man mini-comics:&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-VYn7E20-OjE/T1pvxoG0UTI/AAAAAAAAA28/2Uen4mdOLwQ/s1600/motumini17_full.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="301" src="http://1.bp.blogspot.com/-VYn7E20-OjE/T1pvxoG0UTI/AAAAAAAAA28/2Uen4mdOLwQ/s320/motumini17_full.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: inherit;"&gt;Etarna is a world wherein mankind is beginning to rise back from the barbarism it was thrown into in the aftermath of the Great Wars, in which technological weapons of great power &amp;nbsp;ravaged the world, leaving mutants and strange energies in their wake.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: inherit;"&gt;Great artifacts are being rediscovered in secret locations, and maybe your advernturesome characters will come into possession of them, and use them to prevent the evil mutant warriors of the skull-faced sorcerer Skalador from gaining dominion.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: inherit;"&gt;The most powerful of these are the Swords of Power...&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;b&gt;&lt;span style="font-family: inherit;"&gt;Etarnan Swords of Power&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;b&gt;&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;span style="font-family: inherit;"&gt;&lt;i&gt;This strangely crafted sword seems to be entirely made of silvery metal, and is lighter than its size would indicate&lt;/i&gt;.&amp;nbsp;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: inherit;"&gt;Although wielded in one hand, these swords act as Great Weapons (&lt;b id="internal-source-marker_0.38745982642285526"&gt;&lt;span style="font-weight: normal; vertical-align: baseline; white-space: pre-wrap;"&gt;Power Attacks for +2 damage and enemy save&lt;/span&gt;&lt;/b&gt;) and each is an Arcanum. Typically, a Sword of Power has the following spells: &lt;i&gt;&lt;a href="http://www.d20srd.org/srd/spells/spellTurning.htm"&gt;Spell Turning&lt;/a&gt;, &lt;/i&gt;and&lt;i&gt; Heat Ray. &lt;/i&gt;Some may have other or additional abilities.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-kK25HD5FNnk/T1pvhIuM4pI/AAAAAAAAA20/Jg_DsY-HIuc/s1600/006-1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://2.bp.blogspot.com/-kK25HD5FNnk/T1pvhIuM4pI/AAAAAAAAA20/Jg_DsY-HIuc/s320/006-1.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4153396593177239048-2194966768388721271?l=bladesharprpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bladesharprpg.blogspot.com/feeds/2194966768388721271/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bladesharprpg.blogspot.com/2012/03/by-power-of-greyskull.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4153396593177239048/posts/default/2194966768388721271'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4153396593177239048/posts/default/2194966768388721271'/><link rel='alternate' type='text/html' href='http://bladesharprpg.blogspot.com/2012/03/by-power-of-greyskull.html' title='By the Power of Greyskull!'/><author><name>Chris Wellings</name><uri>https://profiles.google.com/103760235656463272445</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-N_f6yITD3lY/AAAAAAAAAAI/AAAAAAAABB8/hc_-34FwTfc/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-K1nb-T0ujmc/T1jOUK-W7aI/AAAAAAAAA18/CwNGW-duVOc/s72-c/He-man.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4153396593177239048.post-4917415248017522656</id><published>2012-03-07T17:45:00.002Z</published><updated>2012-03-07T17:45:14.783Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='art'/><category scheme='http://www.blogger.com/atom/ns#' term='cartoons.'/><category scheme='http://www.blogger.com/atom/ns#' term='inspiration'/><title type='text'>Living in Electric Dreams</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://thetoyzone.com/wp-content/uploads/2009/CorolleDoll_120D8/ThundercatsCatsLair.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="317" src="http://thetoyzone.com/wp-content/uploads/2009/CorolleDoll_120D8/ThundercatsCatsLair.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;There's a vogue right now (or over the last 5 years) for revisiting the '80s, and for those of us who grew up then, we can once again enjoy The Transformers, Thundercats, He-Man etc in new, revamped forms. On G+, there's also been a "Transformers elements in D&amp;amp;D" meme going round as well. The font of '80s cartoons is one that can be drunk of deeply to provide GMs and players with some science-fantasy inspiration.&lt;br /&gt;&lt;br /&gt;I'll be looking at the original series, spin-off comics, re-boots and fan imaginings to showcase these childhood wonders. Lined up, I have the following in mind:&lt;br /&gt;&lt;br /&gt;He-Man (yes, and She-Ra)&lt;br /&gt;Transformers&lt;br /&gt;Thundercats&lt;br /&gt;Ulysses 31&lt;br /&gt;Mysterious Cities of Gold&lt;br /&gt;Bravestarr&lt;br /&gt;&lt;br /&gt;Anything else you'd like to see?&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4153396593177239048-4917415248017522656?l=bladesharprpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bladesharprpg.blogspot.com/feeds/4917415248017522656/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bladesharprpg.blogspot.com/2012/03/living-in-electric-dreams.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4153396593177239048/posts/default/4917415248017522656'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4153396593177239048/posts/default/4917415248017522656'/><link rel='alternate' type='text/html' href='http://bladesharprpg.blogspot.com/2012/03/living-in-electric-dreams.html' title='Living in Electric Dreams'/><author><name>Chris Wellings</name><uri>https://profiles.google.com/103760235656463272445</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-N_f6yITD3lY/AAAAAAAAAAI/AAAAAAAABB8/hc_-34FwTfc/s512-c/photo.jpg'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4153396593177239048.post-3186369865490591519</id><published>2012-03-04T19:32:00.000Z</published><updated>2012-03-04T19:32:16.341Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Zombies'/><category scheme='http://www.blogger.com/atom/ns#' term='Theatre'/><title type='text'>Hamlet, Zombie Killer of Denmark</title><content type='html'>Shakespeare + Zombies = my next theatre directing&amp;nbsp;gig. The harsh life of an artist... :D&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.theandrewblog.net/wp-content/uploads/2012/01/Zombie-Shakespeare.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="243" src="http://www.theandrewblog.net/wp-content/uploads/2012/01/Zombie-Shakespeare.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4153396593177239048-3186369865490591519?l=bladesharprpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bladesharprpg.blogspot.com/feeds/3186369865490591519/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bladesharprpg.blogspot.com/2012/03/hamlet-zombie-killer-of-denmark.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4153396593177239048/posts/default/3186369865490591519'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4153396593177239048/posts/default/3186369865490591519'/><link rel='alternate' type='text/html' href='http://bladesharprpg.blogspot.com/2012/03/hamlet-zombie-killer-of-denmark.html' title='Hamlet, Zombie Killer of Denmark'/><author><name>Chris Wellings</name><uri>https://profiles.google.com/103760235656463272445</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-N_f6yITD3lY/AAAAAAAAAAI/AAAAAAAABB8/hc_-34FwTfc/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4153396593177239048.post-2564435582846351764</id><published>2012-02-07T10:36:00.000Z</published><updated>2012-02-07T10:37:11.663Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Barbarians of Lemuria'/><category scheme='http://www.blogger.com/atom/ns#' term='Character for every game'/><category scheme='http://www.blogger.com/atom/ns#' term='RPG'/><title type='text'>[Barbarians of Lemuria] Vandis the Huntsman</title><content type='html'>Do you want an rpg that just sweats swords and sorcery from its very pores?&lt;br /&gt;&lt;br /&gt;Do you want an rpg wherein you actually feel like the main character in one of those tales?&lt;br /&gt;&lt;br /&gt;Barbarians of Lemuria, baby. Every time.&lt;br /&gt;&lt;br /&gt;What riches shall we uncover? First Attributes, four of 'em. I get 4 points to distribute between them. I'll go for the barbaric warrior methinks but with a dash of quickness and smarts a la REH Conan. He comes from the northern climes of Valgard and is a warrior who is best at the offensive rather defensive tactics. As a Valgardian he gets to pick from a list of traits.&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_rS8RNH9UzDc/TP06D5K92MI/AAAAAAAAEkQ/b4jFCz7b190/s1600/Viking_Warrior_by_severeene.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="320" src="http://4.bp.blogspot.com/_rS8RNH9UzDc/TP06D5K92MI/AAAAAAAAEkQ/b4jFCz7b190/s320/Viking_Warrior_by_severeene.jpg" width="240" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;i&gt;Vandis the Huntsman&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: inherit;"&gt;&lt;span style="background-color: white; text-align: left;"&gt;Origin: Valgard&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: inherit;"&gt;&lt;span style="background-color: white; text-align: left;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: inherit;"&gt;&lt;span style="background-color: white; text-align: left;"&gt;Attributes: Strength 2; Agility 1; Mind 1; Appeal 0&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: inherit;"&gt;&lt;span style="background-color: white; text-align: left;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: inherit;"&gt;&lt;span style="background-color: white; text-align: left;"&gt;Combat: Brawl 1; Melee 2; Ranged 1; Defense 0&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: inherit;"&gt;&lt;span style="background-color: white; text-align: left;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: inherit;"&gt;&lt;span style="background-color: white; text-align: left;"&gt;Careers: Barbarian 2; Blacksmith 0; Hunter 1; Thief 1&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: inherit;"&gt;&lt;span style="background-color: white; text-align: left;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: inherit;"&gt;&lt;span style="background-color: white; text-align: left;"&gt;Lifeblood 12; Hero Points 3; Armour 2&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: inherit;"&gt;&lt;span style="background-color: white; text-align: left;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: inherit;"&gt;&lt;span style="background-color: white; text-align: left;"&gt;Traits: Valgardian Blade, Snow Tracker&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: inherit;"&gt;&lt;span style="background-color: white; text-align: left;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: inherit;"&gt;&lt;span style="background-color: white; text-align: left;"&gt;Flaws: Illiterate&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: inherit;"&gt;&lt;span style="background-color: white; text-align: left;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: inherit;"&gt;&lt;span style="background-color: white; text-align: left;"&gt;Equipment: Valgardian Long sword (Damage D6+2, use an extra die), Dagger (Damage D3), Hand Axe&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: inherit;"&gt;&lt;span style="background-color: white; text-align: left;"&gt;(Damage D6), Boots (1 Armour), Greaves (1 Armour)&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: inherit;"&gt;&lt;span style="background-color: white; text-align: left;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: inherit;"&gt;&lt;span style="background-color: white; text-align: left;"&gt;Languages – Spoken: Lemurian and Valgardish&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="background-color: white; font-family: inherit; text-align: left;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="background-color: white; font-family: inherit; text-align: left;"&gt;Languages – Written: N/A (Illiterate)&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4153396593177239048-2564435582846351764?l=bladesharprpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bladesharprpg.blogspot.com/feeds/2564435582846351764/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bladesharprpg.blogspot.com/2012/02/barbarians-of-lemuria-vandis-huntsman.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4153396593177239048/posts/default/2564435582846351764'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4153396593177239048/posts/default/2564435582846351764'/><link rel='alternate' type='text/html' href='http://bladesharprpg.blogspot.com/2012/02/barbarians-of-lemuria-vandis-huntsman.html' title='[Barbarians of Lemuria] Vandis the Huntsman'/><author><name>Chris Wellings</name><uri>https://profiles.google.com/103760235656463272445</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-N_f6yITD3lY/AAAAAAAAAAI/AAAAAAAABB8/hc_-34FwTfc/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_rS8RNH9UzDc/TP06D5K92MI/AAAAAAAAEkQ/b4jFCz7b190/s72-c/Viking_Warrior_by_severeene.jpg' height='72' width='72'/><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4153396593177239048.post-8902142367623803100</id><published>2012-02-02T15:42:00.001Z</published><updated>2012-02-02T18:34:19.965Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Into the Odd'/><category scheme='http://www.blogger.com/atom/ns#' term='FLAILSNAILS'/><category scheme='http://www.blogger.com/atom/ns#' term='Cittarovina'/><category scheme='http://www.blogger.com/atom/ns#' term='RPG'/><title type='text'>Cittarovina - the City of Ruins</title><content type='html'>&lt;u&gt;Background&lt;/u&gt;&lt;br /&gt;Cittarovina, the City of Ruins draws artists, intellectuals, and fortune-seekers like gulls to trash. The relatively recent return of the Pontifex to the ancient seat of the Church of the Unconquered Sun has further spurred the opportunistic to flock to this most vibrant of cities.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.blogcdn.com/www.joystiq.com/media/2009/09/assassins-creed-2-tgs09header-580px.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="179" src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/assassins-creed-2-tgs09header-580px.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;The various noble families are involved in political and personal intrigues (although the lines get blurred), and their various underlings are often the game pieces. More and more, these powerful men and women are becoming interested in the treasures that can be unearthed from the ruins of the ancient pagan empire. Previously, such artifacts were regarded as wonderful art to be displayed or studied for its aesthetic value, but in recent years, this study has turned to the unexpected (and inexplicable) power that can be unleashed from these items, or "Arcana" as some scholars have dubbed them.&lt;br /&gt;&lt;br /&gt;So, now, the race is on to uncover the lost treasures of the gods...&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.officialpsds.com/images/thumbs/Stargate-Gloves-psd74384.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://www.officialpsds.com/images/thumbs/Stargate-Gloves-psd74384.png" width="272" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;u&gt;The Rules&lt;/u&gt;&lt;br /&gt;&lt;br /&gt;We'll be using &lt;a href="https://docs.google.com/document/d/15hf2UGKTvCftOJEIXz_JLG_1kS1nSwl3bOkFFDV3S0E/edit?hl=en_US"&gt;Into the Odd&lt;/a&gt;&amp;nbsp;(from the blog&amp;nbsp;&lt;a href="http://soogagames.blogspot.com/"&gt;http://soogagames.blogspot.com/&lt;/a&gt;)&lt;br /&gt;&lt;br /&gt;Everything is as the rules, and if you start with an Arcanum I will generate it.&lt;br /&gt;&lt;br /&gt;Although the game is FLAILSNAILS, all characters will be native to begin with. Cittarovina uses Italianate naming conventions, so please bear this in mind.&lt;br /&gt;&lt;br /&gt;If you'd like to play, drop me a line.&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4153396593177239048-8902142367623803100?l=bladesharprpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bladesharprpg.blogspot.com/feeds/8902142367623803100/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bladesharprpg.blogspot.com/2012/02/cittarovina-city-of-ruins.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4153396593177239048/posts/default/8902142367623803100'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4153396593177239048/posts/default/8902142367623803100'/><link rel='alternate' type='text/html' href='http://bladesharprpg.blogspot.com/2012/02/cittarovina-city-of-ruins.html' title='Cittarovina - the City of Ruins'/><author><name>Chris Wellings</name><uri>https://profiles.google.com/103760235656463272445</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-N_f6yITD3lY/AAAAAAAAAAI/AAAAAAAABB8/hc_-34FwTfc/s512-c/photo.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4153396593177239048.post-4806765252675675981</id><published>2012-02-01T19:07:00.000Z</published><updated>2012-02-01T19:33:52.268Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Into the Odd'/><category scheme='http://www.blogger.com/atom/ns#' term='FLAILSNAILS'/><category scheme='http://www.blogger.com/atom/ns#' term='Renaissance'/><title type='text'>Creating a new world of odd</title><content type='html'>I posted on G+ recently about being in a world-building funk. I was casting around for a rules-set that would inspire me, and I found it in &lt;a href="https://docs.google.com/document/d/15hf2UGKTvCftOJEIXz_JLG_1kS1nSwl3bOkFFDV3S0E/edit?hl=en_US"&gt;Into the Odd&lt;/a&gt;&amp;nbsp;(from the blog&amp;nbsp;&lt;a href="http://soogagames.blogspot.com/"&gt;http://soogagames.blogspot.com/&lt;/a&gt;). It's based on OD&amp;amp;D but is thematically and mechanically streamlined. There are no spellcasters; all magic that PCs can use comes from Arcana (mysterious items left by the equally mysterious Astrals).&lt;br /&gt;&lt;br /&gt;I've also been playing a couple of video games from 2 well known series recently and they were added to the stew of elements I'd want in a game I ran or world I made.&lt;br /&gt;&lt;br /&gt;Two possible ideas came to mind strongly: the Young Kingdoms of Moorcock's Elric stories, or a city-state modelled after those of Renaissance Italy. For the truly unique experience I decided to go with the latter, firstly because it means actually creating something, and secondly FLAILSNAILS, man.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-aBGGJuhj5mg/TymM1YLpRMI/AAAAAAAAAoc/6jdE2cWfxho/s1600/Holbein-ambassadors.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="315" src="http://3.bp.blogspot.com/-aBGGJuhj5mg/TymM1YLpRMI/AAAAAAAAAoc/6jdE2cWfxho/s320/Holbein-ambassadors.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;Now, it's not going to be historically accurate or a love-letter to the Medicis. It's probably going to be as historically precise and as serious as Warhammer FRP 1E's version of Europe. So, now to create our city-state: I want something that combines the artistic culture of Florence (Firenze) with the ruins of Rome. (Yes I've been playing Assassin's Creed: Brotherhood, can you tell?)&lt;br /&gt;&lt;br /&gt;Time to hunt for a map to steal... er... be inspired by,&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4153396593177239048-4806765252675675981?l=bladesharprpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bladesharprpg.blogspot.com/feeds/4806765252675675981/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bladesharprpg.blogspot.com/2012/02/creating-new-world-of-odd.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4153396593177239048/posts/default/4806765252675675981'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4153396593177239048/posts/default/4806765252675675981'/><link rel='alternate' type='text/html' href='http://bladesharprpg.blogspot.com/2012/02/creating-new-world-of-odd.html' title='Creating a new world of odd'/><author><name>Chris Wellings</name><uri>https://profiles.google.com/103760235656463272445</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-N_f6yITD3lY/AAAAAAAAAAI/AAAAAAAABB8/hc_-34FwTfc/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-aBGGJuhj5mg/TymM1YLpRMI/AAAAAAAAAoc/6jdE2cWfxho/s72-c/Holbein-ambassadors.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4153396593177239048.post-5214338511666571831</id><published>2012-02-01T11:08:00.000Z</published><updated>2012-02-01T11:08:59.242Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Miniatures'/><category scheme='http://www.blogger.com/atom/ns#' term='Tutorial'/><category scheme='http://www.blogger.com/atom/ns#' term='Painting'/><title type='text'>Miniature Painting - What I Do</title><content type='html'>Before launching into this, I'll just make clear that this is what I do, and not necessarily what everyone does or would recommend.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Tools and Materials&lt;/b&gt;&lt;br /&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;br /&gt;A good modelling knife ( I use an X-Acto). Modelling files - available in packs. Fast-acting Superglue (preferably with a way to apply it in small amounts (I use Zap-a-gap). Polystyrene cement (preferably with a brush applicator) if you are putting together plastic minis. PVA Glue - for applying basing. Flock/sand/rubble - your taste as to how you want the base to look.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Brushes&lt;/b&gt;&lt;br /&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;br /&gt;Don't buy GW's brushes - you can get similar brushes from an art shop. Look for sable brushes; you could use synthetic, but I find sable gives more "feedback" to my hands and eye than synthetic brushes do, allowing me to control the brush better. If you want to be fancy, you can look at Windsor &amp;amp; Newton Series 7 brushes, but you don't need them to start off with. They are excellent though.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Paints&lt;/b&gt;&lt;br /&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;br /&gt;Acrylics all the way. They are just much easier than oils and enamels. They dry faster (not always a good thing but see later), are water soluble when wet, and are (in the main) non-toxic. A large variety of manufacturers produce paint these days, and it's one of the few areas in which I go for GW/Citadel. Their Wash range and range are suberb. In fact, you could get away with just buying those two box sets.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Prep&lt;/b&gt;&lt;br /&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;br /&gt;ALWAYS prep - I can't emphasise this enough. The difference it makes to the finished model is aesthetically huge. For plastic minis use your knife to gently scrape away the mould lines. Plastic minis these days have come on leaps and bounds from even 5 years ago, so you still need to take care not to get rid of detail. For metal minis, you can use your knife and a file. I can't speak for the new-fangled plastic-resin or whatever that Mantic and GW are using, but I should imagine that the old techniques still work but you may need to fill in the moulding bubbles with green stuff.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Undercoat&lt;/b&gt;&lt;br /&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;br /&gt;There is so much variation in how people go about doing this stage. It really depends on what effect you are after, how much time you want to take, and how many models you're painting (see below). There are three main colours for undercoating (well there are lots but to begin with we'll say 3): black, white, grey. I have used all 3 and like the effects they all give.&lt;br /&gt;&lt;br /&gt;Black - Pro - gives strong definition of areas of the mini and adds depth of shading (no need to blackline). Con - you need to carefully layer colours on top thinly in order to get strong colours. Suitable for any mini but works well for dark colourschemes or 'sinister' minis.&lt;br /&gt;&lt;br /&gt;White - Pro - good strong colours. Con - areas you miss are really obvious! Suitable for any mini but most suitable for colourful ones or 'goodies'.&lt;br /&gt;&lt;br /&gt;Grey - Pro - Provides a good base for either type of scheme, especially in combination with a dark wash (black/brown) either before or after applying base colours to areas. Con - I haven't really found any.&lt;br /&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;br /&gt;&lt;b&gt;Applying the Undercoat&lt;/b&gt;&lt;br /&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;br /&gt;A matter of time/preference. You can either apply by brush or spray. If you're spraying, you need to be seen by a vet. OK, seriously, on the matter of spray - don't buy GW/Citadel's (notice a theme?), get car-body spray. I get all of mine that way and they are cheaper, contain more and give better coverage. Spray outside in low humidity when possible.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Single/Multiple models&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Are you wanting to paint an individual model as best you can or are you looking to paint batches of models at the same time to acceptable standard? The same disciplines apply but they require different mindsets. More in another post, perhaps.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Basing&lt;/b&gt;&lt;br /&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;br /&gt;A base completes the model. If you leave the base blank, to me it looks unfinished and ruins the overall effect. Even if it's a coating of flock, at least it's something.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Varnish&lt;/b&gt;&lt;br /&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;br /&gt;Like undercoating, varnish can either be brushed or sprayed. It comes in gloss or matt and most people recommend a first coat of gloss (protects well) followed by a coat of matt (makes it less shiny). You can then either leave the metallic parts and gems shiny or redo them with gloss if you've hit them with matt. Or just leave them matt if you like that effect.&lt;br /&gt;&lt;br /&gt;This is a really basic overview, but if people want more information on something, I can post further on specific topics...&lt;br /&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4153396593177239048-5214338511666571831?l=bladesharprpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bladesharprpg.blogspot.com/feeds/5214338511666571831/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bladesharprpg.blogspot.com/2012/02/miniature-painting-what-i-do.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4153396593177239048/posts/default/5214338511666571831'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4153396593177239048/posts/default/5214338511666571831'/><link rel='alternate' type='text/html' href='http://bladesharprpg.blogspot.com/2012/02/miniature-painting-what-i-do.html' title='Miniature Painting - What I Do'/><author><name>Chris Wellings</name><uri>https://profiles.google.com/103760235656463272445</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-N_f6yITD3lY/AAAAAAAAAAI/AAAAAAAABB8/hc_-34FwTfc/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4153396593177239048.post-7757776619598316075</id><published>2012-01-20T22:30:00.003Z</published><updated>2012-01-20T22:41:44.969Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Miniatures'/><category scheme='http://www.blogger.com/atom/ns#' term='By This Axe I Rule'/><category scheme='http://www.blogger.com/atom/ns#' term='playtest'/><title type='text'>Playtest - By This Axe I Rule</title><content type='html'>&lt;br /&gt;&lt;div&gt;&lt;b id="internal-source-marker_0.34377672779373825"&gt;&lt;span style="font-family: Arial; font-size: 15px; font-style: italic; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;By This Axe I Rule!&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial; font-size: 15px; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial; font-size: 15px; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;Playtest 15/01/11&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial; font-size: 15px; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial; font-size: 15px; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;Forces:&lt;/span&gt;&lt;span style="font-family: Arial; font-size: 15px; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;&amp;nbsp;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;span style="font-family: Arial;"&gt;&lt;span style="font-size: 15px; white-space: pre-wrap;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: arial, sans-serif; font-size: x-small;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: arial, sans-serif; font-size: x-small;"&gt;&lt;span style="line-height: 16px; white-space: nowrap;"&gt;&lt;b&gt;Donaar's Alliance&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: arial, sans-serif; font-size: x-small;"&gt;&lt;span style="line-height: 16px; white-space: nowrap;"&gt;Wood Elves 1&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: arial, sans-serif; font-size: x-small;"&gt;&lt;span style="line-height: 16px; white-space: nowrap;"&gt;Wood Elves 2&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: arial, sans-serif; font-size: x-small;"&gt;&lt;span style="line-height: 16px; white-space: nowrap;"&gt;Elrose the Axe, Wood Elf SuperHero&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: arial, sans-serif; font-size: x-small;"&gt;&lt;span style="line-height: 16px; white-space: nowrap;"&gt;Halfling Riflemen&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: arial, sans-serif; font-size: x-small;"&gt;&lt;span style="line-height: 16px; white-space: nowrap;"&gt;Dwarves&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: arial, sans-serif; font-size: x-small;"&gt;&lt;span style="line-height: 16px; white-space: nowrap;"&gt;Friar Duquesne, Priest-Hero&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: arial, sans-serif; font-size: x-small;"&gt;&lt;span style="line-height: 16px; white-space: nowrap;"&gt;Donaar K'baab, Dragonman Champion&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: arial, sans-serif; font-size: x-small;"&gt;&lt;span style="line-height: 16px; white-space: nowrap;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: arial, sans-serif; font-size: x-small;"&gt;&lt;span style="line-height: 16px; white-space: nowrap;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: arial, sans-serif; font-size: x-small;"&gt;&lt;span style="line-height: 16px; white-space: nowrap;"&gt;&lt;b&gt;Forces of Orcus&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: arial, sans-serif; font-size: x-small;"&gt;&lt;span style="line-height: 16px; white-space: nowrap;"&gt;Madskyllz, Troll&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: arial, sans-serif; font-size: x-small;"&gt;&lt;span style="line-height: 16px; white-space: nowrap;"&gt;Ho-pe-teh, Giant Toad&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: arial, sans-serif; font-size: x-small;"&gt;&lt;span style="line-height: 16px; white-space: nowrap;"&gt;Dark Elves 1&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: arial, sans-serif; font-size: x-small;"&gt;&lt;span style="line-height: 16px; white-space: nowrap;"&gt;Dark Elves 2&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: arial, sans-serif; font-size: x-small;"&gt;&lt;span style="line-height: 16px; white-space: nowrap;"&gt;Daphid Powy, Dark Elf Champion&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: arial, sans-serif; font-size: x-small;"&gt;&lt;span style="line-height: 16px; white-space: nowrap;"&gt;Ghouls&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: arial, sans-serif; font-size: x-small;"&gt;&lt;span style="line-height: 16px; white-space: nowrap;"&gt;Dark Karolina, Vampire Hero&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial; font-size: 15px; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial; font-size: 15px; font-weight: bold; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;Table set-up:&lt;/span&gt;&lt;span style="font-family: Arial; font-size: 15px; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt; 3ft by 3ft table. Chris placed the terrain, and Jonathan chose which table edge to set-up on. Chris set-up on opposite side. Decided that forces could set up in an area 6” from each table edge on their side. Rolled dice to see who would set up first, and then alternated placing units. If a character was separate to a unit, they counted as a unit for placement.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial; font-size: 15px; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial; font-size: 15px; font-weight: bold; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;Time of day: &lt;/span&gt;&lt;span style="font-family: Arial; font-size: 15px; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;As the dark elves had the &lt;/span&gt;&lt;span style="font-family: Arial; font-size: 15px; font-style: italic; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;darkvision&lt;/span&gt;&lt;span style="font-family: Arial; font-size: 15px; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt; quality, we used a day/night determination method from the game &lt;/span&gt;&lt;span style="font-family: Arial; font-size: 15px; font-style: italic; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;Fantasy Warriors&lt;/span&gt;&lt;span style="font-family: Arial; font-size: 15px; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;. This came up with the first segment of daytime, so no night-fighting advantage for the drow.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial; font-size: 15px; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial; font-size: 15px; font-weight: bold; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;Backstory:&lt;/span&gt;&lt;span style="font-family: Arial; font-size: 15px; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt; In an alternate future of our D&amp;amp;D campaign, only one member of the Heroes of Winterhaven survives, Donaar K’baab, dragonborn paladin of Bahamut. His companions have fallen or in the case of Karolina the bard, been subverted to the cause of the Heroes’ enemy, Orcus, Demon Lord of Undeath. With a ragtag band of followers, and some cross-planar aid from some halflings armed with curious flame rods, Donaar goes to battle Karolina and her warband.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family: Arial;"&gt;&lt;span style="font-size: 15px; white-space: pre-wrap;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-UEGdD-tN7Uc/Txnpu8IKBiI/AAAAAAAAAgs/DL_dEAS41jo/s1600/IMG_2176.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="300" src="http://4.bp.blogspot.com/-UEGdD-tN7Uc/Txnpu8IKBiI/AAAAAAAAAgs/DL_dEAS41jo/s400/IMG_2176.JPG" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family: Arial;"&gt;&lt;span style="font-size: 15px; white-space: pre-wrap;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: Arial; font-size: 15px; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial; font-size: 15px; font-weight: bold; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;"&gt;Turn 1&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial; font-size: 15px; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;No missile fire (out of range). Moving forward in most cases. Wood Elves stayed in woods but changed facing. Turn phases were met with approval, especially the simultaneous nature of missile fire.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial; font-size: 15px; font-weight: normal; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial; font-size: 15px; font-weight: bold; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;"&gt;Turn 2&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial; font-size: 15px; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;Dark Elves and Wood Elves fire upon one another. Dark Elves eliminate the Dwarves, but Donaar is unscathed (too bad I only had 3 dwarf minis...). Ghouls take casualties. to missile fire. Hobbits move to cut off the Toad and Troll, who are hidden behind the tower. Friar Duquesne hangs at the back, forgetting to use his save power. (Doh)&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family: Arial;"&gt;&lt;span style="font-size: 15px; white-space: pre-wrap;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family: Arial;"&gt;&lt;span style="font-size: 15px; white-space: pre-wrap;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-wimhDq8yuKI/TxnqVZy7s6I/AAAAAAAAAg0/qXDD-BwtxZQ/s1600/IMG_2193.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="300" src="http://2.bp.blogspot.com/-wimhDq8yuKI/TxnqVZy7s6I/AAAAAAAAAg0/qXDD-BwtxZQ/s400/IMG_2193.JPG" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family: Arial;"&gt;&lt;span style="font-size: 15px; white-space: pre-wrap;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: Arial; font-size: 15px; font-weight: normal; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;"&gt;&lt;/span&gt;&lt;span style="font-family: Arial;"&gt;&lt;span style="font-size: 15px; white-space: pre-wrap;"&gt;&lt;b&gt;&lt;u&gt;&lt;br /&gt;&lt;/u&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family: Arial; font-size: 15px; font-weight: bold; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;"&gt;Turn 3&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial; font-size: 15px; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;Hobbits gun down Madskylz, as he emerges from behind the ruined tower. Ho-pe-teh also emerges. Wood Elf Unit 1 loses 3 members and their morale holds. Wood Elf Unit 2 loses 3 members, and fails morale test. Starts to flee. Elrose engages the ghoul unit and destroys them with his mighty axe, before he too is killed.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial; font-size: 15px; font-weight: normal; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial;"&gt;&lt;span style="font-size: 15px; white-space: pre-wrap;"&gt;&lt;b&gt;&lt;u&gt;&lt;br /&gt;&lt;/u&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-IuY8nWEhj2k/Txnq2wPhcDI/AAAAAAAAAg8/WVBk46TN_oA/s1600/IMG_2195.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://2.bp.blogspot.com/-IuY8nWEhj2k/Txnq2wPhcDI/AAAAAAAAAg8/WVBk46TN_oA/s320/IMG_2195.JPG" width="240" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family: Arial;"&gt;&lt;span style="font-size: 15px; white-space: pre-wrap;"&gt;&lt;b&gt;&lt;u&gt;&lt;br /&gt;&lt;/u&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family: Arial;"&gt;&lt;span style="font-size: 15px; white-space: pre-wrap;"&gt;&lt;b&gt;&lt;u&gt;&lt;br /&gt;&lt;/u&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family: Arial; font-size: 15px; font-weight: bold; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;"&gt;Turn 4&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family: Arial; font-size: 15px; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;The hobbits shoot at Ho-pe-teh, but the toad survives, slowly plodding towards the small riflemen. Donaar K’baab, Daphid Powy, Karolina, and Friar Duquesne enter into melee. Daphid and Donaar trade blow for blow (we both kept guessing one another’s moves very accurately), but finally Donaar is felled. Friar Duquesne smashes Karolina round the head and she too is slain. The fleeing Wood Elves are unable to be rallied, as Friar Duquesne is too far away, and thus flee off the table. A victory for the forces of Orcus.&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4153396593177239048-7757776619598316075?l=bladesharprpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bladesharprpg.blogspot.com/feeds/7757776619598316075/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bladesharprpg.blogspot.com/2012/01/playtest-by-this-axe-i-rule.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4153396593177239048/posts/default/7757776619598316075'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4153396593177239048/posts/default/7757776619598316075'/><link rel='alternate' type='text/html' href='http://bladesharprpg.blogspot.com/2012/01/playtest-by-this-axe-i-rule.html' title='Playtest - By This Axe I Rule'/><author><name>Chris Wellings</name><uri>https://profiles.google.com/103760235656463272445</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-N_f6yITD3lY/AAAAAAAAAAI/AAAAAAAABB8/hc_-34FwTfc/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-UEGdD-tN7Uc/Txnpu8IKBiI/AAAAAAAAAgs/DL_dEAS41jo/s72-c/IMG_2176.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4153396593177239048.post-4536367225631323703</id><published>2012-01-19T09:07:00.000Z</published><updated>2012-01-19T09:07:10.673Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='RPG'/><title type='text'>GM Questionnaire - Answers for Zak</title><content type='html'>&lt;br /&gt;&lt;b&gt;GM Questionnaire&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;1. If you had to pick a single invention in a game you were most proud of what would it be?&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Turning Keep on the Shadowfell into a generational soap opera&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;2. When was the last time you GMed?&lt;br /&gt;&lt;br /&gt;&lt;b&gt;August 2011&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;3. When was the last time you played?&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Yesterday&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;4. Give us a one-sentence pitch for an adventure you haven't run but would like to.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;The adventurers engage in an ornithopter battle as Atlantis crumbles&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;5. What do you do while you wait for players to do things?&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Look stony faced, or hum merrily in an innocent fashion&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;6. What, if anything, do you eat while you play?&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Pizza, crisps, sausages, sweets, chocolate&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;7. Do you find GMing physically exhausting?&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Sometimes.&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;8. What was the last interesting (to you, anyway) thing you remember a PC you were running doing?&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Romancin' the Queen of the Shadow Fey&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;9. Do your players take your serious setting and make it unserious? Vice versa? Neither?&lt;br /&gt;&lt;br /&gt;&lt;b&gt;I gave up on running 100% serious a while ago...&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;10. What do you do with goblins?&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Cockernies, luv a duck.&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;11. What was the last non-RPG thing you saw that you converted into game material (background, setting, trap, etc.)?&lt;br /&gt;&lt;br /&gt;&lt;b&gt;The most common thing is people's voices for NPCs&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;12. What's the funniest table moment you can remember right now?&lt;br /&gt;&lt;br /&gt;&lt;b&gt;The intrepid macho adventurers charging into a broom-cupboard&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;13. What was the last game book you looked at--aside from things you referenced in a game--why were you looking at it?&lt;br /&gt;&lt;br /&gt;&lt;b&gt;d20 Fading Suns. It's great setting and I might try it in True20&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;14. Who's your idea of the perfect RPG illustrator?&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Brom.&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;15. Does your game ever make your players genuinely afraid?&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Not scared, but concerned for their characters - all the time.&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;16. What was the best time you ever had running an adventure you didn't write? (If ever)&lt;br /&gt;&lt;br /&gt;&lt;b&gt;The Freeport Trilogy&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;17. What would be the ideal physical set up to run a game in?&lt;br /&gt;&lt;br /&gt;&lt;b&gt;A large farm house with easy kitchen access&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;18. If you had to think of the two most disparate games or game products that you like what would they be?&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Elric! and Dogs in the Vineyard (sorry Zak)&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;19. If you had to think of the most disparate influences overall on your game, what would they be?&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Final Fantasy VII and the &lt;i&gt;Carry On&lt;/i&gt; films&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;20. As a GM, what kind of player do you want at your table?&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Intelligent, willing to engage&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;21. What's a real life experience you've translated into game terms?&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Living in Devon&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;22. Is there an RPG product that you wish existed but doesn't?&lt;br /&gt;&lt;br /&gt;&lt;b&gt;A Legend/MRQ2/RQ6 version of Griffin Mountain&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;23. Is there anyone you know who you talk about RPGs with who doesn't play? How do those conversations go?&lt;br /&gt;&lt;br /&gt;&lt;b&gt;My wife - she hasn't played for a while. My brother - the same. They're still interested though.&lt;/b&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4153396593177239048-4536367225631323703?l=bladesharprpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bladesharprpg.blogspot.com/feeds/4536367225631323703/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bladesharprpg.blogspot.com/2012/01/gm-questionnaire-answers-for-zak.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4153396593177239048/posts/default/4536367225631323703'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4153396593177239048/posts/default/4536367225631323703'/><link rel='alternate' type='text/html' href='http://bladesharprpg.blogspot.com/2012/01/gm-questionnaire-answers-for-zak.html' title='GM Questionnaire - Answers for Zak'/><author><name>Chris Wellings</name><uri>https://profiles.google.com/103760235656463272445</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-N_f6yITD3lY/AAAAAAAAAAI/AAAAAAAABB8/hc_-34FwTfc/s512-c/photo.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4153396593177239048.post-8909152236147370348</id><published>2012-01-14T13:12:00.001Z</published><updated>2012-01-14T13:17:07.147Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Terry Thomas'/><category scheme='http://www.blogger.com/atom/ns#' term='Labyrinth Lord'/><category scheme='http://www.blogger.com/atom/ns#' term='Character for every game'/><title type='text'>[Labyrinth Lord] Orgulus the Persuasive</title><content type='html'>It is a truth universally acknowledged that Labyrinth Lord rocks. You know the procedure: 3d6 in order (although I hadn't noticed that both LL and AEC say that the GM can ask you to roll the scores in any order you like). So, going to Invisible Castle yielded a series of 8s and 9s - that's not very interesting for the purposes of this, so I rolled again and got a much more characterful set of stats. Low Wisdom (again) - are the dice lords telling me something? Highest score Charisma? Oo, let's make him a real sleazebag, but upper crust with it... Not bad Int - let's go Magic-User!&lt;br /&gt;&lt;br /&gt;Spells? Again, I hadn't seen before that in LL, M-Us choose 2 1st Level spells, and 1 2nd Level spell for their books. It's always weird to find little snippets like these. Allure is right up this cat's alley - an additional 2d4 Charisma? Whizzo! Sleep - it has to be. Invisibility - er, cos, really.&lt;br /&gt;&lt;br /&gt;Money... er... can't find it in LL, as to how much I start off with, but it's in AEC weirdly. 3d8x10gp... 90gp - hmph. Not brilliant, but then again, what do M-Us need to buy? OK, let's see. He's gotta dress fancy, as an ex-girlfriend of mine would say. I'll keep some dosh to bribe people with and hire test subjects, er... retainers.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-9t2zuWcudGA/TxGAK66XLBI/AAAAAAAAAf0/LIS8DQZmxMk/s1600/tomthumbcap03.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="179" src="http://3.bp.blogspot.com/-9t2zuWcudGA/TxGAK66XLBI/AAAAAAAAAf0/LIS8DQZmxMk/s320/tomthumbcap03.jpg" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;i&gt;Orgulus (left) and an unfortunate hireling&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;i&gt;Orgulus the Persuasive&lt;/i&gt;&lt;br /&gt;&lt;i&gt;Human Magic-User (Level 1)&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;Str 10&amp;nbsp;0&lt;br /&gt;Dex 13 -1 AC, +1 Missile Attack&lt;br /&gt;Con 14 +1HP/HD&lt;br /&gt;Int 13 +1 language&lt;br /&gt;Wis 07 -1 saves vs magic&lt;br /&gt;Cha 15 -1 reac adj, 5 retainers, retainer moral 8&lt;br /&gt;&lt;br /&gt;HD: 1d4+1&lt;br /&gt;HP: 2&lt;br /&gt;&lt;br /&gt;1st Level spells&lt;br /&gt;&lt;br /&gt;Allure&lt;br /&gt;Sleep&lt;br /&gt;&lt;br /&gt;2nd Level spells&lt;br /&gt;&lt;br /&gt;Invisibility&lt;br /&gt;&lt;br /&gt;Equipment&lt;br /&gt;&lt;br /&gt;65gp 3sp&lt;br /&gt;&lt;br /&gt;Dagger&lt;br /&gt;Quarterstaff&lt;br /&gt;Spellbook&lt;br /&gt;Silk robe&lt;br /&gt;Fur cloak&lt;br /&gt;Hat&lt;br /&gt;Backpack&lt;br /&gt;Scroll case&lt;br /&gt;Quill pen&lt;br /&gt;Ink vial&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4153396593177239048-8909152236147370348?l=bladesharprpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bladesharprpg.blogspot.com/feeds/8909152236147370348/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bladesharprpg.blogspot.com/2012/01/labyrinth-lord-orgulus-persuasive.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4153396593177239048/posts/default/8909152236147370348'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4153396593177239048/posts/default/8909152236147370348'/><link rel='alternate' type='text/html' href='http://bladesharprpg.blogspot.com/2012/01/labyrinth-lord-orgulus-persuasive.html' title='[Labyrinth Lord] Orgulus the Persuasive'/><author><name>Chris Wellings</name><uri>https://profiles.google.com/103760235656463272445</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-N_f6yITD3lY/AAAAAAAAAAI/AAAAAAAABB8/hc_-34FwTfc/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-9t2zuWcudGA/TxGAK66XLBI/AAAAAAAAAf0/LIS8DQZmxMk/s72-c/tomthumbcap03.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4153396593177239048.post-8415787419515469105</id><published>2012-01-11T21:48:00.003Z</published><updated>2012-01-11T21:49:09.376Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Stars Without Number'/><category scheme='http://www.blogger.com/atom/ns#' term='Character for every game'/><title type='text'>[Stars Without Number] Jose De Santo, Space Marine</title><content type='html'>&lt;i&gt;Stars Without Number&lt;/i&gt; is a sci-fi rpg that packs a tremendous amount into a relatively small package. It might well be one of the finest sci-fi rpgs ever made. Its production values and the creativity on display are breath-taking and beautiful. Just get it.&lt;br /&gt;&lt;br /&gt;Anyway, creating a character. It's old school; we're talking 3d6 in order .So, I get:&lt;br /&gt;&lt;br /&gt;Str 15&lt;br /&gt;Int 06&lt;br /&gt;Wis 12&lt;br /&gt;Dex 13&lt;br /&gt;Con 16&lt;br /&gt;Cha 12&lt;br /&gt;&lt;br /&gt;Of the 3 classes in SWN (Warrior, Expert, Psychic) looks like our chap is a perfect Warrior. Being derived from OD&amp;amp;D, stats aren't as important as they are in other versions of the World's First Roleplaying Game. You can readjust scores above 13 and below 8 by taking away from high scores and adding that amount to low scores. I'll do that now, and take 2 points from Con to add to Int.&lt;br /&gt;&lt;br /&gt;So, our Warrior, Jose DeSanto, is pretty average bar his high Strength and Constitution. Not a bad set of scores! Warriors have the ability to automatically evade one successful hit per combat, which seems like a really neat way of encapsulating their battlefield prowess. Next we select a Background Package, which gives you a selection of skills. We'll make Jose a Soldier (shades of Starship Troopers). Next it's a Training Package, and these are particular to each class. We'll make him a Space Marine, an elite special forces trooper.&lt;br /&gt;&lt;br /&gt;Each Package grants a selection of skills, all of which start at 0. If your background and training have the same skill listed, it starts at 1. Again, very elegant. We also have to select a Homeworld, and we'll play it safe and say Earth. Jose is very pro-Earth and tends to be quite defensive about it being the original human world.&lt;br /&gt;&lt;br /&gt;We have 400 + 1d6x100 credits with which to buy equipment. 600 credits ain't gonna go far. I'm going to assume that Jose is no longer in the military for the purposes of this (if he was our friendly GM would probably allow him an exosuit and a void carbine. So, a dishonourable discharge for our somewhat chauvinistic chum.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_yjer8ZtiPUM/S9kmvROvZTI/AAAAAAAAASM/mt69UhEC6lA/s1600/MegaPiranha1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="228" src="http://4.bp.blogspot.com/_yjer8ZtiPUM/S9kmvROvZTI/AAAAAAAAASM/mt69UhEC6lA/s320/MegaPiranha1.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;i&gt;Jose DeSanto&lt;/i&gt;&lt;br /&gt;&lt;i&gt;Level 1 Warrior (Soldier, Space Marine)&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Str 15 +1&lt;br /&gt;Int 08&lt;br /&gt;Wis 12&lt;br /&gt;Dex 13&lt;br /&gt;Con 14 +1&lt;br /&gt;Cha 12&lt;br /&gt;&lt;br /&gt;HD: 1d8+1&lt;br /&gt;HP: 8&lt;br /&gt;AC: 5&lt;br /&gt;&lt;br /&gt;Skills: Combat/Energy Weapon 0, Combat/Primitive 0, Combat/Projectile 0, Combat/Unarmed 0, Culture/Earth 0, Exosuit 0, Tactics 1, Tech/Astronautics 0&lt;br /&gt;&lt;br /&gt;Languages: English&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Special Ability: Veteran’s Luck&lt;br /&gt;Once during each combat the warrior can completely&lt;br /&gt;negate a successful attack roll against him or her. The&lt;br /&gt;warrior may choose to wait until after damage is rolled&lt;br /&gt;to use this ability. This ability does not function against&lt;br /&gt;environmental hazards or other non-combat dangers,&lt;br /&gt;and it does not apply to hits against a vehicle the warrior&lt;br /&gt;is piloting or riding.&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Equipment: Woven body armour, knife, Rifle, semi-auto pistol&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;45 credits&lt;/div&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4153396593177239048-8415787419515469105?l=bladesharprpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bladesharprpg.blogspot.com/feeds/8415787419515469105/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bladesharprpg.blogspot.com/2012/01/stars-without-number.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4153396593177239048/posts/default/8415787419515469105'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4153396593177239048/posts/default/8415787419515469105'/><link rel='alternate' type='text/html' href='http://bladesharprpg.blogspot.com/2012/01/stars-without-number.html' title='[Stars Without Number] Jose De Santo, Space Marine'/><author><name>Chris Wellings</name><uri>https://profiles.google.com/103760235656463272445</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-N_f6yITD3lY/AAAAAAAAAAI/AAAAAAAABB8/hc_-34FwTfc/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_yjer8ZtiPUM/S9kmvROvZTI/AAAAAAAAASM/mt69UhEC6lA/s72-c/MegaPiranha1.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4153396593177239048.post-1894464699610018427</id><published>2012-01-08T21:31:00.000Z</published><updated>2012-01-08T21:31:16.199Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Blood and Treasure'/><category scheme='http://www.blogger.com/atom/ns#' term='elf'/><category scheme='http://www.blogger.com/atom/ns#' term='swashbuckler'/><category scheme='http://www.blogger.com/atom/ns#' term='Character for every game'/><title type='text'>[Blood and Treasure] Astra, Elf Duelist</title><content type='html'>Coincidentally, after posting that I would be trying to create a PC/NPC for every game system I own, Matt of &lt;a href="http://matt-landofnod.blogspot.com/"&gt;LAND OF NOD&lt;/a&gt; (one of the most inspirational gaming resources I've ever read) is playtesting a new system (based on the SRD).&lt;br /&gt;&lt;br /&gt;Blood and Treasure combine elements of the 3.5 SRD with old school sensibilities and Matt's previous work Pars Fortuna (breathtaking imagination at work in that game), and I'm lucky enough to be in the player group on G+.&lt;br /&gt;&lt;br /&gt;The Duelist sounded like a fun class, and it would be interesting to see if it could hold its own against the other 'warrior' classes. Matt sent us out randomly generated stats that we could assign as we wished. I chose Elf to get a stat boost to Dex, and just because no-one else seemed to be going for that race. All my swashbuckling characters tend to have low Wisdom (or the equivalent stat) so it seems only right that she does as well. I've gone for the standard elfy pick of longsword, but when I saw that pistols and shot were available to purchase, I knew Astra had to have one.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-vueaBCZgB_M/TwoKqjQFQzI/AAAAAAAAAd4/fbdzCkPTkyQ/s1600/131795078494.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="400" src="http://4.bp.blogspot.com/-vueaBCZgB_M/TwoKqjQFQzI/AAAAAAAAAd4/fbdzCkPTkyQ/s400/131795078494.jpg" width="166" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;b id="internal-source-marker_0.5976424973923713"&gt;&lt;span style="color: blue;"&gt;&lt;span style="font-family: Arial; font-size: 15px; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;&lt;i&gt;ASTRA, Female Elf Duelist (Level 1)&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial; font-size: 15px; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial; font-size: 15px; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;HP: 6&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial; font-size: 15px; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;HD: 1d8+1&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial; font-size: 15px; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;Init: +3&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial; font-size: 15px; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;AC: 16&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial; font-size: 15px; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;Alignment: Neutral&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial; font-size: 15px; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;Height: 5’4”&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial; font-size: 15px; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;Weight: 125lbs&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial; font-size: 15px; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;Age: 124&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial; font-size: 15px; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial; font-size: 15px; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;Languages: Elven, Common&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial; font-size: 15px; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial; font-size: 15px; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;Str 14 +1&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial; font-size: 15px; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;Dex 16 +2&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial; font-size: 15px; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;Con 13 +1&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial; font-size: 15px; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;Int 15 +1&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial; font-size: 15px; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;Wis 7 &amp;nbsp;-1&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial; font-size: 15px; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;Cha 10 0&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial; font-size: 15px; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial; font-size: 15px; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;Elves: +1 to starting Dex, -1 to starting Con (max 18, min 3),&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial; font-size: 15px; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;base speed 30 ft., see twice as far as human in low light&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial; font-size: 15px; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;conditions, knack for finding secret doors, immune to magic&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial; font-size: 15px; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;sleep, +2 save vs. charms and compulsions. Speak elven, might&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial; font-size: 15px; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;also learn common, gnoll, gnome, goblin, orc, the language of&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial; font-size: 15px; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;fey creatures such as nymphs, pixies or satyrs and the language&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial; font-size: 15px; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;of dragons. Elves can multi-class as fighter/magic-user,&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial; font-size: 15px; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;cleric/magic-user and magic-user/thief.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial; font-size: 15px; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial; font-size: 15px; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;Duelist: Requirements: Dex and Int 13+&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial; font-size: 15px; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;Hit Dice: d8&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial; font-size: 15px; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;Armor: Leather armor.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial; font-size: 15px; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;Shield: Buckler.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial; font-size: 15px; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial; font-size: 15px; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;Weapons: Any. &lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial; font-size: 15px; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial; font-size: 15px; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;Skills: Balancing and jumping. &lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial; font-size: 15px; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial; font-size: 15px; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;Special: Specialized weapon (double damage, must be a sword&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial; font-size: 15px; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;or monk weapon), add Int bonus to AC, +4 bonus to AC when&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial; font-size: 15px; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;fights defensively, +2 initiative, riposte (6th; after missed in&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial; font-size: 15px; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;combat, triple damage with specialized weapon, double with&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial; font-size: 15px; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;others), establish stronghold or school (9th), save to avoid&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial; font-size: 15px; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;lethal blows (12th).&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial; font-size: 15px; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial; font-size: 15px; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;17 gp 9sp 8cp to spend&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial; font-size: 15px; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial; font-size: 15px; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;Leather - 10&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial; font-size: 15px; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;Longsword - 15&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial; font-size: 15px; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;Buckler - 10&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial; font-size: 15px; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;Pistol - 40&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial; font-size: 15px; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;Shot - 1&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial; font-size: 15px; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;Backpack - 2&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial; font-size: 15px; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;Sunrod - 2&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial; font-size: 15px; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;2 days trail rations&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial; font-size: 15px; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;Waterskin&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial; font-size: 15px; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;Whetstone&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4153396593177239048-1894464699610018427?l=bladesharprpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bladesharprpg.blogspot.com/feeds/1894464699610018427/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bladesharprpg.blogspot.com/2012/01/blood-and-treasure-astra-elf-duelist.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4153396593177239048/posts/default/1894464699610018427'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4153396593177239048/posts/default/1894464699610018427'/><link rel='alternate' type='text/html' href='http://bladesharprpg.blogspot.com/2012/01/blood-and-treasure-astra-elf-duelist.html' title='[Blood and Treasure] Astra, Elf Duelist'/><author><name>Chris Wellings</name><uri>https://profiles.google.com/103760235656463272445</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-N_f6yITD3lY/AAAAAAAAAAI/AAAAAAAABB8/hc_-34FwTfc/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-vueaBCZgB_M/TwoKqjQFQzI/AAAAAAAAAd4/fbdzCkPTkyQ/s72-c/131795078494.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4153396593177239048.post-6541358265773238795</id><published>2012-01-08T16:18:00.003Z</published><updated>2012-01-08T16:18:56.884Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Silly'/><category scheme='http://www.blogger.com/atom/ns#' term='inspiration'/><category scheme='http://www.blogger.com/atom/ns#' term='gaming'/><category scheme='http://www.blogger.com/atom/ns#' term='RPG'/><title type='text'>A Character for Every Game</title><content type='html'>Inspired by the prolific gaming god that is &lt;a href="http://rpgcharacters.wordpress.com/400-characters/"&gt;Dyson Logos&lt;/a&gt;, I'm going to have a go at creating a character for every game I own. It's one way to get some use out of them...&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-Cj3_X0a3gms/TwnBxfAc6tI/AAAAAAAAAdw/OiqW2HYSq0I/s1600/IMG_0064.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://3.bp.blogspot.com/-Cj3_X0a3gms/TwnBxfAc6tI/AAAAAAAAAdw/OiqW2HYSq0I/s320/IMG_0064.JPG" width="213" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4153396593177239048-6541358265773238795?l=bladesharprpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bladesharprpg.blogspot.com/feeds/6541358265773238795/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bladesharprpg.blogspot.com/2012/01/character-for-every-game.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4153396593177239048/posts/default/6541358265773238795'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4153396593177239048/posts/default/6541358265773238795'/><link rel='alternate' type='text/html' href='http://bladesharprpg.blogspot.com/2012/01/character-for-every-game.html' title='A Character for Every Game'/><author><name>Chris Wellings</name><uri>https://profiles.google.com/103760235656463272445</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-N_f6yITD3lY/AAAAAAAAAAI/AAAAAAAABB8/hc_-34FwTfc/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-Cj3_X0a3gms/TwnBxfAc6tI/AAAAAAAAAdw/OiqW2HYSq0I/s72-c/IMG_0064.JPG' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4153396593177239048.post-7878170511393833897</id><published>2011-12-20T21:00:00.001Z</published><updated>2011-12-20T21:00:54.295Z</updated><title type='text'>Elric!</title><content type='html'>Apologies for the lack of updates, it's been a busy time here with Christmas prep, Accountancy exam, temp job and volunteering at the theatre. &lt;br /&gt;&lt;br /&gt;RPG-wise, I'm putting together a G+ game of Chaosium's "Elric!"&lt;br /&gt;&lt;br /&gt;Blood and souls and all that.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator"style="clear: both; text-align: center;"&gt;&lt;a href="https://lh5.googleusercontent.com/-VR-t1jbuL1Q/TvD3hE-c4vI/AAAAAAAAAbE/HJkjo7ip_hI/s640/blogger-image-1671046757.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="https://lh5.googleusercontent.com/-VR-t1jbuL1Q/TvD3hE-c4vI/AAAAAAAAAbE/HJkjo7ip_hI/s640/blogger-image-1671046757.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4153396593177239048-7878170511393833897?l=bladesharprpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bladesharprpg.blogspot.com/feeds/7878170511393833897/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bladesharprpg.blogspot.com/2011/12/elric.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4153396593177239048/posts/default/7878170511393833897'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4153396593177239048/posts/default/7878170511393833897'/><link rel='alternate' type='text/html' href='http://bladesharprpg.blogspot.com/2011/12/elric.html' title='Elric!'/><author><name>Chris Wellings</name><uri>https://profiles.google.com/103760235656463272445</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-N_f6yITD3lY/AAAAAAAAAAI/AAAAAAAABB8/hc_-34FwTfc/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='https://lh5.googleusercontent.com/-VR-t1jbuL1Q/TvD3hE-c4vI/AAAAAAAAAbE/HJkjo7ip_hI/s72-c/blogger-image-1671046757.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4153396593177239048.post-8511852434614065696</id><published>2011-12-08T19:22:00.001Z</published><updated>2011-12-08T19:33:11.898Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='monsters'/><category scheme='http://www.blogger.com/atom/ns#' term='Kitsune and Kensei'/><category scheme='http://www.blogger.com/atom/ns#' term='races'/><category scheme='http://www.blogger.com/atom/ns#' term='classes'/><title type='text'>Progress Report</title><content type='html'>Gosh, that's a boring title. Anyway, I'm in the middle of creating experience tables for the Kitsune &amp; Kensei classes - they're going to be scaled down somewhat from the ludicrously high amounts needed in the OA book. I need to flesh out the ninja and barbarian class descriptions with... descriptions.&lt;br /&gt;&lt;br /&gt;Oh yeah, and write up the cat-people and tortoise-people. Screw all this humans-only rubbish going around the blogosphere. Dangerous Brian has done awesome stuff on the Spirit Folk and Korobokuru and I may have to steal some of it, if he doesn't mind.&lt;br /&gt;&lt;br /&gt;I'm writing up lists of monsters from the following sources:&lt;br /&gt;&lt;br /&gt;Oriental Adventures 1E&lt;br /&gt;Kara Tur Monstrous Compendium (2E)&lt;br /&gt;Oriental Adventures 3E&lt;br /&gt;Asian Bestiary vol 1 and 2 (HERO system)&lt;br /&gt;RuneQuest Land of Ninja&lt;br /&gt;RuneQuest Land of the Samurai&lt;br /&gt;&lt;br /&gt;Quite a lot to be getting on with!&lt;div class="separator"style="clear: both; text-align: center;"&gt;&lt;a href="https://lh6.googleusercontent.com/-_gyNEZ4skCc/TuEQ9k2mheI/AAAAAAAAAac/vojqmd4v-N4/s640/blogger-image--374423334.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="https://lh6.googleusercontent.com/-_gyNEZ4skCc/TuEQ9k2mheI/AAAAAAAAAac/vojqmd4v-N4/s640/blogger-image--374423334.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4153396593177239048-8511852434614065696?l=bladesharprpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bladesharprpg.blogspot.com/feeds/8511852434614065696/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bladesharprpg.blogspot.com/2011/12/progress-report.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4153396593177239048/posts/default/8511852434614065696'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4153396593177239048/posts/default/8511852434614065696'/><link rel='alternate' type='text/html' href='http://bladesharprpg.blogspot.com/2011/12/progress-report.html' title='Progress Report'/><author><name>Chris Wellings</name><uri>https://profiles.google.com/103760235656463272445</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-N_f6yITD3lY/AAAAAAAAAAI/AAAAAAAABB8/hc_-34FwTfc/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='https://lh6.googleusercontent.com/-_gyNEZ4skCc/TuEQ9k2mheI/AAAAAAAAAac/vojqmd4v-N4/s72-c/blogger-image--374423334.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4153396593177239048.post-7435132291880484001</id><published>2011-12-03T19:17:00.000Z</published><updated>2011-12-03T19:17:39.798Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Kitsune and Kensei'/><category scheme='http://www.blogger.com/atom/ns#' term='Barbarian'/><title type='text'>Barbarian - Kitsune &amp; Kensei</title><content type='html'>&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;The barbarian has always been such a weirdo. Unearthed Arcana was his debut, followed by a reinterpretation in OA. 3rd Ed gave him the power to freak out and rage. 4E has him as berserker who channels primal spirits. All very cool, but I wanted to tone the OA barbarian down a bit, hence he loses his "I can smell magic and illusions" powers.&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="background-color: transparent;"&gt;&lt;a href="http://3.bp.blogspot.com/-PakscZuPXmg/TtJIBskeY9I/AAAAAAAAAYQ/SKflAQ4i8Hc/s1600/ebb_20040217_Running_Barbarian.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="320" src="http://3.bp.blogspot.com/-PakscZuPXmg/TtJIBskeY9I/AAAAAAAAAYQ/SKflAQ4i8Hc/s320/ebb_20040217_Running_Barbarian.jpg" width="247" /&gt;&lt;/a&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;&lt;span id="internal-source-marker_0.7732887035235763" style="background-color: transparent; font-weight: bold; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;Barbarian&lt;/span&gt;&lt;br /&gt;&lt;span style="background-color: transparent; font-weight: bold; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="background-color: transparent; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;Requirements: Str 15, Dex 14, Con 15 &lt;/span&gt;&lt;br /&gt;&lt;span style="background-color: transparent; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;Prime Requisite: None&lt;/span&gt;&lt;br /&gt;&lt;span style="background-color: transparent; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;Hit Dice: 1d10&lt;/span&gt;&lt;br /&gt;&lt;span style="background-color: transparent; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="background-color: transparent; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;Barbarians are warriors from outside what is generally regarded as “civilisation”, living in environments others consider inhospitable. The barbarian is hardened by his life in the wilds, and has the instincts of a predator. Each is a dangerous combatant, especially so in his native terrain.&lt;/span&gt;&lt;br /&gt;&lt;span style="background-color: transparent; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="background-color: transparent; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;Each barbarian must choose a terrain, from which he (and his clan) originate:&lt;/span&gt;&lt;br /&gt;&lt;span style="background-color: transparent; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="background-color: transparent; font-weight: bold; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;Steppes&lt;/span&gt;&lt;span style="background-color: transparent; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="background-color: transparent; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;Weapons: Club, Dagger, Hand Axe, Lance, Shortbow, Sling, Spear, Sword, short, Sword, long&lt;/span&gt;&lt;br /&gt;&lt;span style="background-color: transparent; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;Armour: Up to Chain&lt;/span&gt;&lt;span style="background-color: transparent; color: red; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="background-color: transparent; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="background-color: transparent; font-weight: bold; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;Jungle&lt;/span&gt;&lt;span style="background-color: transparent; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="background-color: transparent; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;Weapons: Blowgun, Club, Dagger, Dart, Hand Axe, Shortbow, Spear, &amp;nbsp;Sword, short&lt;/span&gt;&lt;br /&gt;&lt;span style="background-color: transparent; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;Armour: Up to Studded Leather&lt;/span&gt;&lt;br /&gt;&lt;span style="background-color: transparent; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="background-color: transparent; font-weight: bold; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;Northern Forest&lt;/span&gt;&lt;span style="background-color: transparent; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="background-color: transparent; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;Weapons: Dagger, Club, Hand Axe, Javelin, Spear, Shortbow, Sling, Sword, short&lt;/span&gt;&lt;br /&gt;&lt;span style="background-color: transparent; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;Armour: Up to Chain&lt;/span&gt;&lt;br /&gt;&lt;span style="background-color: transparent; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="background-color: transparent; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;Barbarians are surprised only on 1 on 1d6; they may surprise others on 1-3 on 1d6.&lt;/span&gt;&lt;br /&gt;&lt;span style="background-color: transparent; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;div dir="ltr" style="margin-bottom: 0pt; margin-top: 0pt; text-align: justify;"&gt;&lt;span style="background-color: transparent; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;Barbarians are able to track creatures in wilderness and underground environments. The base chance is 90% when in the wilderness, with +2% for every creature more than one in a party to be tracked. There is a cumulative penalty of -25% for every hour of rain, or -10% for every day that has passed since tracks were made. In underground environments, barbarians must watch a creature to be tracked for 3 turns prior to tracking it, to observe its manner. The base chance in this case is 65% when underground, modified in the following manner:&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;ol&gt;&lt;li style="background-color: transparent; list-style-type: decimal; text-decoration: none; vertical-align: baseline;"&gt;&lt;span style="background-color: transparent; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;-40% &lt;span class="Apple-tab-span" style="white-space: pre;"&gt; &lt;/span&gt;if the creature enters a secret door&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style="background-color: transparent; list-style-type: decimal; text-decoration: none; vertical-align: baseline;"&gt;&lt;span style="background-color: transparent; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;-20% &lt;span class="Apple-tab-span" style="white-space: pre;"&gt; &lt;/span&gt;if the creature enters a concealed door or passage&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style="background-color: transparent; list-style-type: decimal; text-decoration: none; vertical-align: baseline;"&gt;&lt;span style="background-color: transparent; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;-10% &lt;span class="Apple-tab-span" style="white-space: pre;"&gt; &lt;/span&gt;if the creature enters a normal door or otherwise takes a deviation &lt;span class="Apple-tab-span" style="white-space: pre;"&gt; &lt;/span&gt;from a path&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li style="background-color: transparent; list-style-type: decimal; text-decoration: none; vertical-align: baseline;"&gt;&lt;span style="background-color: transparent; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;No adjustment if the creature continues on a path without much deviation&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ol&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;&lt;span style="background-color: transparent; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;Climb in Natural surroundings – chance reduced outside native terrain&lt;/span&gt;&lt;br /&gt;&lt;span style="background-color: transparent; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;&lt;span class="Apple-tab-span" style="white-space: pre;"&gt; &lt;/span&gt; &lt;span class="Apple-tab-span" style="white-space: pre;"&gt; &lt;/span&gt; &lt;span class="Apple-tab-span" style="white-space: pre;"&gt; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;div dir="ltr" style="margin-bottom: 0pt; margin-top: 0pt; text-align: justify;"&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;&lt;span style="background-color: transparent; font-style: italic; font-weight: bold; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;Hear Noise:&lt;/span&gt;&lt;span style="background-color: transparent; font-weight: bold; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt; &lt;/span&gt;&lt;span style="background-color: transparent; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;Barbarians can attempt to listen for noises, in a cave or hallway, and at a door or other locations but the barbarian must be quiet and in a quiet environment. Unlike the other thief abilities, this ability is rolled using 1d6.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span class="Apple-style-span" style="font-family: inherit;"&gt;&lt;span style="background-color: transparent; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="background-color: transparent; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;&lt;/span&gt;&lt;span style="background-color: transparent; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;Hide in Natural surroundings - chance reduced outside native terrain&lt;/span&gt;&lt;br /&gt;&lt;span style="background-color: transparent; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="background-color: transparent; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;Back Protection - detect attacks from behind&lt;/span&gt;&lt;br /&gt;&lt;span style="background-color: transparent; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="background-color: transparent; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;Leadership - improved Charisma with his own people&lt;/span&gt;&lt;br /&gt;&lt;span style="background-color: transparent; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="background-color: transparent; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;Call Horde - Get all Genghis Khan on yo' ass&lt;/span&gt;&lt;br /&gt;&lt;span style="background-color: transparent; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="background-color: transparent; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;Restrictions:&lt;/span&gt;&lt;br /&gt;&lt;span style="background-color: transparent; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="background-color: transparent; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;Cannot have demihuman, wu jen or magic-user henchmen; &lt;/span&gt;&lt;br /&gt;&lt;span style="background-color: transparent; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;Hirelings level restriction - can't have hirelings before a certain level - 4th perhaps&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4153396593177239048-7435132291880484001?l=bladesharprpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bladesharprpg.blogspot.com/feeds/7435132291880484001/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bladesharprpg.blogspot.com/2011/11/barbarian-kitsune-kensei.html#comment-form' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4153396593177239048/posts/default/7435132291880484001'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4153396593177239048/posts/default/7435132291880484001'/><link rel='alternate' type='text/html' href='http://bladesharprpg.blogspot.com/2011/11/barbarian-kitsune-kensei.html' title='Barbarian - Kitsune &amp; Kensei'/><author><name>Chris Wellings</name><uri>https://profiles.google.com/103760235656463272445</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-N_f6yITD3lY/AAAAAAAAAAI/AAAAAAAABB8/hc_-34FwTfc/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-PakscZuPXmg/TtJIBskeY9I/AAAAAAAAAYQ/SKflAQ4i8Hc/s72-c/ebb_20040217_Running_Barbarian.jpg' height='72' width='72'/><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4153396593177239048.post-7838927762774981958</id><published>2011-12-02T20:56:00.001Z</published><updated>2011-12-02T20:56:31.708Z</updated><title type='text'>A Slight Delay</title><content type='html'>Real life intrudes.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4153396593177239048-7838927762774981958?l=bladesharprpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bladesharprpg.blogspot.com/feeds/7838927762774981958/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bladesharprpg.blogspot.com/2011/12/slight-delay.html#comment-form' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4153396593177239048/posts/default/7838927762774981958'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4153396593177239048/posts/default/7838927762774981958'/><link rel='alternate' type='text/html' href='http://bladesharprpg.blogspot.com/2011/12/slight-delay.html' title='A Slight Delay'/><author><name>Chris Wellings</name><uri>https://profiles.google.com/103760235656463272445</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-N_f6yITD3lY/AAAAAAAAAAI/AAAAAAAABB8/hc_-34FwTfc/s512-c/photo.jpg'/></author><thr:total>5</thr:total></entry></feed>
