Abaldo staggered away in horror as the immense bulk of the abomination became clear, skittering towards him slowly on crab-like legs. Its unblinking eyes regarded him as one might regard an insect on a pin as tentacles around its face writhed and strange mounds on its body pulsated. To the swordsman's amazement, he heard a voice, or more precisely a chorus of differently pitched voices speaking as one, "Cease thy confusion, small one, this body seeks knowledge. Before thou dost become one with us, utter thy emotional state. 'Tis for the purposes of research."
Brain-collectors is what they have been dubbed by the adventurous souls who have encountered them and lived, and by the more down-to-earth scholars. In their own language (utterly untranslateable) they are neh-thalggu.
Research and experience has shown that the personality (if it can be called that) of a collector seems to vary with each telling. Some survivors describe them as ravenous beasts, desperate for cranial sustenance, whereas some texts speak of them in terms that depict them more as explorers and investigators, a perverse mirror perhaps for the human adventurers they encounter.
It has been theorised that the more bestial specimens are juveniles, whereas the more erudite are elder individuals. The truth is unknown.
Into the Odd stats
STR 20 , DEX 16, WIL 19, hp 5d6+10, Armour 1
Attacks for 2d6 damage.
Brain-collectors have a terrifying power; they are able to use the brains they hold as Arcana. Each brain grants the neh-thalggu a random Arcana power of no greater level than the number of brains plus 10.