Requirements: Int 9,
Con 12
Prime Requisite: Int
Hit Dice: 1d4+1 at 1st
Level; 1d6 thereafter
Wu Jen are spellcasters from a very different tradition to the standard magic-user. Each studies a particular school of elemental spells under a lone master, often in a remote location. Wu
Jen train their bodies and minds to be as one. They are able to
meditate, 1 hour of which is as restful as 2 hours of sleep. They
remain aware of their surroundings and take no surprise penalty for
being asleep. They can react as if awake to any threats. Wu Jen have
frequent dealings with spirit creatures, and can speak the languages
of oni and tengu.
Wu
Jen are unable to use shields or wear any kind of armor. They are
able to use any weapon. They are people who study the changing forces of nature, and cannot be of Lawful alignment
Wu Jen use
the Magic-User experience table. They use the combat progression,
and saving throws of magic-users. Each Wu Jen must choose a school of
spells; once chosen, it cannot be changed, and no spells can be
chosen from other schools. Each time a wu jen gains a new experience
level he can only learn 1 new spell (of any level he can cast), but
they have no need to memorise their spells, nor do they use
spellbooks.
In order to cast a spell, the Wu Jen spends triple the spell's level in HP; thus, casting a magic missile costs 3 HP. A Wu Jen can never cast a spell requiring more HP than he currently has. Because of their reliance on their body's own power, wu jen only receive half the benefit (rounded up) of healing spells; e.g. if a cure light wounds spell would normally heal 4 HP, the wu jen is only healed for 2 HP).
In order to cast a spell, the Wu Jen spends triple the spell's level in HP; thus, casting a magic missile costs 3 HP. A Wu Jen can never cast a spell requiring more HP than he currently has. Because of their reliance on their body's own power, wu jen only receive half the benefit (rounded up) of healing spells; e.g. if a cure light wounds spell would normally heal 4 HP, the wu jen is only healed for 2 HP).
Certain
taboos must be abided by in order for the Wu Jen to sustain his
magic. Examples include:
- Cannot bathe
- Must bathe frequently (at least every other day)
- Cannot sit facing a certain direction
- Cannot touch a dead body
- Cannot wear shoes
- Cannot drink alcohol
The DM and
player should feel free to create their own taboos, as long as
they are as restrictive as the examples above. Taboos should relate
to purity or cleansing of the body. At 1st Level, the Wu
Jen must choose 1 taboo, and then another at every fifth level.
Failure to abide by taboos results in the loss of spell-casting
ability for 2d4 days.
Reaching 6th
Level: Wu
Jen gain the ability to enhance any one of Strength, Dexterity or
Constitution by 1d4 points for 2d4 rounds. The effort required costs
the wu jen 1d6+2 hitpoints. Ability scores cannot be increased beyond
racial maximums, and any adjustments are applied immediately. They
are not retroactive (e.g. increasing Constitution does not increase
hitpoints). This ability can be used multiple times, but only once
per round.
Reaching 10h
Level: The
Wu Jen gains 1d4 pupils, all 1st
Level Wu Jen. When each pupil gains a level, there is a cumulative 5%
chance that he or she will leave to pursue their own study. Each that
leaves is replaced by a new 1st
Level pupil (unless the pupil leaving was mistreated).
Reaching 12th
Level: By
spending 1 HP, the Wu Jen can leap up to 30' in any direction. The Wu
Jen can perform a series of leaps in a round, up to his normal
movement rate.
Nice to see them taking shape. Looking forward to seeing what you run in the way of a playtest.
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