Friday, September 30, 2011
Currently, it's looking like: no armour, restricted weapons, restrictions on equipment carried, code of conduct, turn undead, lift curses, cast spells (mixture of cleric and druid).
The shukenja originally had a set of restrictions on how it could gain XP: you actually gained no XP for killing opponents, but gained a lot of XP for healing random people you met. There were others as well, but I think I won't fiddle with the XP, but instead build into the code that the shukenja shouldn't initiate violence, and try to avoid killing. This is D&D, after all.