Friday, September 30, 2011

No Violence!

Just about to type up my notes for converting the Shukenja (the healing religious guy) from 1E OA to Labyrinth Lord, via 2E and 3E.

Currently, it's looking like: no armour, restricted weapons, restrictions on equipment carried, code of conduct, turn undead, lift curses, cast spells (mixture of cleric and druid).

The shukenja originally had a set of restrictions on how it could gain XP: you actually gained no XP for killing opponents, but gained a lot of XP for healing random people you met. There were others as well, but I think I won't fiddle with the XP, but instead build into the code that the shukenja shouldn't initiate violence, and try to avoid killing. This is D&D, after all.

3 comments:

  1. "but instead build into the code that the shukenja shouldn't initiate violence, and try to avoid killing."

    Very sensible.

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  2. Makes good sense. Healing broken noses and curing colds is all very well, but it's not a very heroic evening's entertainment.

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  3. Ah, but that's REAL role-playing. :p

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